Tuesday, April 2, 2019

Bell Gargoyle





Bell Gargoyle: Level 36
HP: 20,880
Attack: 55
3M Axe: 60
3M Fire: 60
2M Claw: 50
2M Tail: 50
3M Throw: 60
Gargoyle Axe: 100 (155) (215)
Fire Breath: 50 (105) (165) (330) (1-2 range. May only strike once)
Claw Attacks: 55 (105)
Tail Axe: 100 (155) (215) (265)
Defense: 60
1M Armor: 40
Gragoyle Armor: 100 (160) (200)
2M Shield: 50
Gargoyle Shield: 10 (60) (260) (reduces total damage taken by 20%)
Speed: 65
Skill: 59
Move: 5 (8 while flying)



Items:

Gargoyle Axe: +15 hit against enemies using swords. These long halberds are deadly and deal significant wear to enemy weapons. Has a base 100 blade type might.

Tail Axe: -10 hit. This weapon will add axe type damage to the tail attacks of this character. This axe deals heavy damage to enemy weapons and armor. Has a base 100 blade type might.

Gargoyle shield: This odd shield only offers 10 defense when the character is being attacked. However, it will reduce the damage that this character takes by 20% (damage reduction calculated after subtracting defense).

2- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. 


Abilities:

Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. Costs 3 pg

Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% of the time. This ability only activates on physical attacks. Costs 3 pg

Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away.  If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg

Sickening Roar: This character can unleash a horrible roar. Any characters within two spaces of this enemy will immediately have their total defense cut in half for the next three turns. Costs: 3 pg

Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg

Real Damage Blows: The effectiveness of this ability is based drastically on this unit's combat skill levels. Before attacking, the player controlling this unit may specify where they wish to strike the opponent. The likelihood of them striking where they choose is what the skill levels will determine. Every normal strike is an opportunity to use this skill. This counts as an activation skill. There are many mild effects that can be triggered by striking particular areas. Here are some of the most common:
Eyes: 1 Turn of Blindness -15 Hit.
Head: Stuns character for one turn, causing them to flinch. Works best with bludgeon-type attacks.
Arm: May remove an enemy's ability to use a weapon or shield for one turn.
Leg: May drop an enemy's movement speed 3 for one turn.
Heart: Causes bleeding status for 2 turns
Lungs: Drops enemy speed stat -10 for 1 turn.
Spine/Neck: 2 turns of paralysis. Hard to land.

Guts: Easiest to land. Drops enemy defense 10% for 2 turns.
Effects take place immediately, even in between your strikes and the enemy's counter attack. Costs: 7 pg

Berserk: This unit may activate this ability once a battle at the start of it's turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3 x damage to it. Costs: 5 pg

Reckless attacker: If this unit has a less than a 50% chance to strike their foe, they will multiply their total attack damage x 3. Costs: 4 pg

Triumphant roar: This character psyches itself up with a triumphant roar. It will add 30 hit to its next attack as well as increasing the total damage by 25%. Costs: 2 pg


Skills:
Axe: 3M
Fire: 3M
Throw: 3M
Tail: 2M
Claw: 2M
Armor: 1M
Shield: 2M


Character Type: Monster, Destructive

Weakness: Magic type attacks. Resists earth type attacks.







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