Tuesday, April 2, 2019

Balder Knight (Hollow)





Balder Knight: Level 27
HP: 6,660
Attack: 45
2M Sword: 50
Balder Rapier: 70 (115) (155) (200)
Defense: 20
1M Armor: 40
Balder Knight Armor: 90 (110) (150)
1M Shield: 40
Balder Shield: 80 (120) (270)
Speed: 45
Skill: 45
Move: 5




Items:

Balder Rapier: +5 speed. This long sword ignores most armor when dealing critical hits and deals 50% extra damage during them (including back stabs and reposts). However, the blade is long and thin, making it easily broken. Base 90 pierce type damage.

Balder Knight Armor: Simple, sturdy armor. Grants 90 defense.

Balde Shield: -5 speed. A heavy, well made shield. Resists wear. Grants 80 defense when character is being attacked.


Abilties:

Dodge Roll: This unit may roll out of the way when being attacked. If the unit's skill is higher than that of the opponent, it immediately gives this character a 50% chance to completely dodge the attack. However, regardless of whether or not the attack is dodged, after the enemy attacks, or counterattacks, this unit may move one space. This can allow it to close the distance between itself and the enemy, or allow it to retreat. Costs: 4 pg

Shield Parry and Repost: If this unit's skill is higher than that of an adjacent opponent who is attacking using a melee weapon and is the same size class as this character, they may attempt to shield parry the blow. This ability has a 50% chance to activate. If it fails, this character will take the hit, and it will not defend with its shield. However, if it succeeds, the shield will completely negate the damage of the blow and the follow-up attack made by this character will have +40 hit and deal double damage. After landing this blow, the enemy cannot make any more follow up attacks. Costs: 5 pg

Backstab: This character may stab an opponent in the back. The direction an opponent is facing is determined by where they just attacked last, but the must-have attacked with a 1 ranged attack. If this unit moves behind the foe, their attack will only be able to strike once. However, it will deal 2 x damage and prevent the enemy from counter-attacking if it lands. Costs: 5 pg

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg

Death Blow: When attacking, this character adds 40 to their base attack stat. Costs 3 pg

Skills:

Sword: 2M
Armor: 1M
Shield: 1M

Character Type: Melee

Weakness: Mild bludgeon weakness. Resists psychic type attacks.


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