Dragon Slayer Ornstein: Level 55
HP: 84,000 (109,200 Seraph Robe)
Attack: 650
GM Spear: 200
5M Energy: 80
5M Light: 80
Dragonslayer Crosspear: 300 (950) (1150) (1230) (6,150)
Dragonslayer Crosspear: 300 (950) (1150) (1230) (1,310) (6,550) (13,100) (19,650)
Lightning Blast: 650 (730) (3650)
Defense: 300
5M Armor: 80
Lion Armor: 400 (700) (780)
Speed: 160
Skill: 170
Move: 6
Items:
Dragonslayer Crosspear: This spear is perfectly designed to slay ancient dragons. It is imbued with lighting, and this gives it 1-2 range. This weapon completely ignores natural defense stats. This weapon deals double damage to dragon-type characters. Base 300 lightning/pierce type damage.
Lion Armor: Although this armor set is massive, it does not impede the speed of the wearer. It is made of nearly pure Firegold, giving the wearer resistance to fire and explosion type damage. Grants 400 extra defense.
8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.
16-Day Pearls: Allows the user to change night into day. Also, add 25% to light type attacks.
Abilties:
Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 pg or GM in spear.
Sunlight Sword: This character may take a turn to add light type damage to its blade and boost the total damage of the sword attacks by 50%. The sword will receive the light-type skill damage and boosts. This augment lasts for 5 turns. Costs: 5 pg
Staggering Start: This skill has a 70% chance to activate. It may activate on any normal pierce-type damage strike this character uses. If this skill works, the unit this character strikes will immediately suffer -60 avoid for the remainder of this character's turn. This primes an enemy for the ability Crushing Finish. Costs: 5 pg
Absorb Smough: If Smough falls in battle, Ornstein will immediately absorb his soul. This will make him a medium-size character, heal him completely, and boost his total damage by 50% for the remainder of the battle. Costs 7 pg
Lightning Strike Lunge (II): This attack may be used once every four turns. The character will attack an enemy the same size as them or smaller with a normal spear attack. If the attack lands, the enemy will be stuck on the end of the spear. They cannot move or counterattack during the next turn unless someone strikes the character who is using this move with enough force to free them. If the character is not freed, the will be hoisted into the air and receive damage equal to 5 x a normal spear strike from this character plus an addition 300 (950) (4750) damage from the lightning strike. This attack completely ignores defense. Costs: 12 pg
Sunlight Spear: Once every other turn, this character may throw a powerful bolt of lightning. This bolt has 80 base lightning and light type might, and it is improved by the base attack and the lightning, spear, and light skill boosts and bonuses. This spear has three range, but it can be counter-attacked. It must be thrown in a straight line, and it will strike all foes in those squares. This attack deals double damage to dragon type characters. This attack will strike multiple times if the character has the ability "Rapid Thrust" Costs: 4 pg
Dragon killer (II): When attacking a unit who is a dragon type unit, this unit will add 60% to their damage output. Costs: 4 pg
Finish Strike: -15 hit. This character leaps into the air and stabs its primary blade into the chest of their foe. This attack will deal 3 x the total might of the sword's normal strikes. The enemy cannot counter attack this move. This ability takes four turns to recharge. This blow has a 60% to give an enemy the severe bleeding status. Costs: 5 pg
Backstab: This character may stab an opponent in the back. The direction an opponent is facing is determined by where they just attacked last, but the must-have attacked with a 1 ranged attack. If this unit moves behind the foe, their attack will only be able to strike once. However, it will deal 2 x damage and prevent the enemy from counter-attacking if it lands. Costs: 5 pg
Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg
Well, What Is It?: The character taunts a foe within three range. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg
(TBA) Squad Commander: This ability allows the leader of an elite squad of heroes to inspire his units to move again. If units of this character's squad end their turns within two spaces of the leader, they may take one more full turn. Costs: 4pg
Skills:
Spear: GM
Energy: 5M
Armor: 5M
Character Type: Melee, Element
Weakness: Bludgeon type attacks. Resists lightning and energy type attacks.
Dragon killer (II): When attacking a unit who is a dragon type unit, this unit will add 60% to their damage output. Costs: 4 pg
Finish Strike: -15 hit. This character leaps into the air and stabs its primary blade into the chest of their foe. This attack will deal 3 x the total might of the sword's normal strikes. The enemy cannot counter attack this move. This ability takes four turns to recharge. This blow has a 60% to give an enemy the severe bleeding status. Costs: 5 pg
Backstab: This character may stab an opponent in the back. The direction an opponent is facing is determined by where they just attacked last, but the must-have attacked with a 1 ranged attack. If this unit moves behind the foe, their attack will only be able to strike once. However, it will deal 2 x damage and prevent the enemy from counter-attacking if it lands. Costs: 5 pg
Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg
Well, What Is It?: The character taunts a foe within three range. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg
(TBA) Squad Commander: This ability allows the leader of an elite squad of heroes to inspire his units to move again. If units of this character's squad end their turns within two spaces of the leader, they may take one more full turn. Costs: 4pg
Skills:
Spear: GM
Energy: 5M
Armor: 5M
Character Type: Melee, Element
Weakness: Bludgeon type attacks. Resists lightning and energy type attacks.
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