Sunday, April 7, 2019
Hawkeye Gough
Hawkeye Gough: Level 54
HP: 93,600
Attack: 400
4M Martial: 70
5M Bow: 80
Gough's Greatbow: 800 (1200) (1280) (3840)(7,680)(15,360)(26,880)
Martial Attacks: 150 (220)
Defense: 150
5M Armor: 80
Giant Armor: 400 (550) (630)
Speed: 120 (115) (105)
Skill: 220
Move: 5
Items:
Gough's Great bow: -10 speed. -20 speed at 1 range. 1-3 range. This bow is massive, and as such no small character could ever pull it. This weapon deals double damage to dragons. This weapon completely ignores base defense stats. This weapon has an extremely high chance to cause foes to crash (80%). Base 800 pierce type damage.
Giant Armor: -5 speed. Armor designed to be worn by a giant. Grants 400 defense and is very sturdy and resistant to wear.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Needle Stone: An odd, extremely pointed stone. This item will boost pierce type damage by 50% alongside element boosting items. Only one of these items may be used per character.
Darkmoon Crest: A crest visible to all making the bearer's allegiance to Gwyndolin of the Darkmoon very clear. Boosts magic and arrow type damage by 50% without causing auto damage.
Abilities:
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (1.75) Costs: 4 pg
Sniper Shot (III): This character's ranged attacks add 3 to their total range. Costs: 12 pg
Skilled Shot (III): This skill has a 75% chance to activate. It will add 9 x the skill stat of this character as damage. This damage cannot be dodged, blocked, reflected, or defended against. However, this does not ignore immunities. This damage is improved by damage multipliers and boosts. Costs: 16 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Charge Shot: The user takes a turn and charges their ranged weapon. If they are attacked during the next enemy phase, their attack power is doubled. If the character does not move, they will keep this charge until they strike an enemy. Costs 2 pg
Dragon killer (II): When attacking a unit who is a dragon type unit, this unit will add 60% to their damage output. Costs: 4 pg
Character Type: Marskman
Weakness: Poison-type attacks. This enemy cannot see an opponent if they are completely silent, though his aim is incredibly good based on hearing alone. Vision-based accuracy dropping moves are completely ignored by this character.
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