Thursday, April 18, 2019

Elvish Weapon Master





Elvish Weapon Master: Level 37
HP: 19,800
Attack: 50
4M Marksman: 70
4M Sword: 70
4M Knife: 70
4M Spear: 70
Pure Elvish Longbow: 300 (350) (420) (1680)
Pure Elvish Curved Blade: 250 (300) (370) (1480)
Pure Elvish Dagger: 150 (200) (270) (1080)
Pure Elvish Dual Spear: 200 (250) (320) (1280)
Defense: 50
4M Armor: 50
Elite Elvish Armor: 300 (350)
4M Shield: 70
Elite Elvish Shield: 150 (220) (570)
Speed: 84
Skill: 115
Move: 6




Items:

Pure Elvish Longbow: -10 speed at 1 range. A pure weapon. 1-3 range. Deals 300 pierce type damage.

Pure Elvish curved blade: +5 speed. A pure weapon. Deals 250 blade type damage.

Pure Elvish Dagger: +10 speed. A pure weapon. Deals 150 blade type damage.

Pure Elvish Dual Spear: This weapon strikes twice when attacking. A pure weapon. Deals 200 blade or pierce type damage.

Elite Elvish Armor: This armor is heavier and more durable than normal elvish garments. It defends against magic and resists dark. Grants 300 defense.

Elite Elvish shield: This shield protects against magic and is finely crafted. It resists wear and grants 150 extra defense when being attacked.

Abilities:

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. Costs: 4 pg

Tri-Attack: If this unit, along with two other units with this skill, stand on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg

Stand Together: If this unit stands adjacent to another unit of the same kind, this unit will boost its total defense by 25%. This ability does not stack. Costs: 3 pg

Ranged Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg

Real Damage Blows: The effectiveness of this ability is based drastically on this unit's combat skill levels. Before attacking, the player controlling this unit may specify where they wish to strike the opponent. The likelihood of them striking where they choose is what the skill levels will determine. Every normal strike is an opportunity to use this skill. This counts as an activation skill. There are many mild effects that can be triggered by striking particular areas. Here are some of the most common:
Eyes: 1 Turn of Blindness -15 Hit.
Head: Stuns character for one turn, causing them to flinch. Works best with bludgeon-type attacks.
Arm: May remove an enemy's ability to use a weapon or shield for one turn.
Leg: May drop an enemy's movement speed 3 for one turn.
Heart: Causes bleeding status for 2 turns
Lungs: Drops enemy speed stat -10 for 1 turn.
Spine/Neck: 2 turns of paralysis. Hard to land.
Guts: Easiest to land. Drops enemy defense 10% for 2 turns.
Effects take place immediately, even in between your strikes and the enemy's counter attack. Costs: 7 pg

Elvis Healing: This character may heal themselves or an adjacent ally 10% of their total HP if they are standing in forest terrain. The may also heal minor status conditions. Costs: 2 pg

Sniper Shot (II): This character's ranged attacks add 2 to their total range. Costs: 6 pg

Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3 x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. Costs: 5 pg


Skills:
Marksman: 4M
Sword: 4M
Spear: 4M
Knife: 4M
Shield: 4M

Character Type: Marksman, Melee, Gadget

Weakness: Mild weakness to knife and martial attacks. Resits magic and dark.


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