Thursday, May 2, 2019

The Black Centurion





The Black Centurion: Level 51
HP: 60,000
Attack: 150
5M Sword: 80
5M Magic: 80
GM Dark: 200
Black Centurion Blade: 300 (450) (530) (730) (810) (4860) (8,910)
Blade of Shadows: 450 (600) (680) (880) (960) (4800) (10,560) (15,840)
Defense: 90 (165)
5M Armor: 80
Black Centurion Armor: 300 (380) (470) (545)
5M Shield: 80
Black Centurion Shield: 250 (320) (790) (865)
Midnight Cloak: 150 (1015)
Ancalagonscale Pendant: 100 (300) (1800) (2,815)
Speed: 130 (140) (160 avoid) (+15 avoid at night)
Skill: 140 (160)
Move: 7 (Teleporting movement style)



Items:

Black Centurion Blade: +10 speed. A lethally well-balanced sword. This blade is enhanced with potent dark energy and can only be used by Wraith-type characters. Deals 500 blade/dark/magic type damage. These weapons cannot be stolen or dropped and can be improved by Daedalus Hammers.  

Black Centurion Armor: Darksteel armor that grants extreme resistance to dark and fire, while also granting immunity to psychic-type damage. However, this armor is easily damaged by light-type attacks. Grants 1000 extra defense. This armor cannot be stolen or dropped.

Black Centurion Shield: A strong and heavy shield. This odd weapon seems to be almost part of the Black Centurion's arm. Any other character would suffer a -5 speed penalty for using such a heavy shield, but it does not impede the Black Centurion. Grants 300 extra defense when being attacked. This shield is improved by the shield, dark, and magic skill and item boosts. This cannot be stolen or dropped.

Midnight Cloak: An astoundingly dark cloak. Grants +40 avoid at night. Also grants an additional 150 defense. This cloak is expensive and rare, but also extremely easy to damage and destroy.

Ancalagonscale Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the dark skill and item boosts of the character.

Black Centurion Core: Through some mysterious circumstance, the Black Centurion has ragined his wraith-like form and power. This object held at his core emits great dark power, and will increase the damage of dark-type attacks by 100%, stacking additively with normal boosting without causing auto-damage. 

4-Shards of Midnight: Extremely rare and powerful dark objects. May only be used by a character who is truly one with darkness. These items increase the holder's Dark-type damage by 100%.

8- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken. 

Moon's Wish: A beautifully dark, pearl-like object. This rare item may be crafted using shards of Midnight and other rare objects. This item may be used to immediately change the map to night. This will not take the characters turn to do, and this night-time alteration will last for a minimum of five turns. Certain abilities may prevent this, but objects such as Day Pearls will fail for those five turns. This object is hard to steal. 


Abilities:

Blade of Shadows: During the night this unit may spend one turn to charge its black blade with dark energy. When the sword is charged, this sword becomes a 1-2 range weapon. When charged, this unit will double its Dark-type skill damage boost.  The total damage of the blade is also increased by 50%t. If using another augment, this 50% boost will not stack. This boost lasts for 5 turns. Costs 6 pg

Blade of Shadows (II): During the night this unit may spend one turn to charge its black blade with dark energy. When the sword is charged, this sword becomes a 1-3 range weapon. When charged, this unit will double (triple) its Dark-type skill damage boost.  The total damage of the blade is also increased by 50%. If using another augment, this 50% boost will stack (not additively). This boost lasts for 5 turns. Costs 12 pg

(TBA) Enchanted Weapon

Dark Blade Assault: This unit catches an enemy in the black power and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 12 times with half damage and finishes with a 2 x damage strike. This move may only be used once a day. Costs 5 pg

Duelist: When this unit initiates an attack against another enemy who is using a melee weapon, they add 20 to their dodge and 20 to their skill. Costs: 3 pg

Eternal Night: If this unit is in battle on the map, the night hours will not pass. Using day pearls will also not change the time to day. Costs: 4 pg

Cleave: The unit may try and instantly kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack. 
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill. 
This attack may miss, just as a normal sword strike would. 
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7

Finish Strike: -15 hit. This character leaps into the air and stabs its primary blade into the chest of their foe. This attack will deal 3 x the total might of the sword's normal strikes. The enemy cannot counter attack this move. This ability takes four turns to recharge. This blow has a 60% to give an enemy the severe bleeding status. Costs: 5 pg

Phase: Once a battle, this unit may take a turn to phase. This will make all physical attacks pass straight through them for the next four turns. In this state, the character will only take element type damage. Costs: 4 pg

Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg

Vengeance: At the beginning of any counter-attack this unit initiates, there is a 50% chance for this skill to activate. If it does, add half of the character’s currently lost HP to raw attack damage. This extra damage may be blocked, dodged, and defended against just like a regular attack. This ability may be used on every standard attack. This attack will fail against certain very pacifistic characters. Costs 4 pg

Strategist (II): This unit may choose two first level abilities or a second level ability held by an enemy unit within 10 spaces. These abilities will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 8 pg

Character Type: Dark, Wraith, Stealth, Melee, Strategist

Weakness: Mild weakness to fire and air type damage. Resists dark. 

Caps:
HP: Small
Attack: 1100
Defense: 600
Speed: 125
Skill: 135
Move: 7 (teleporting/levitating)

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