Thursday, May 30, 2019

Bokoblin





Bokoblin: Level 12
HP: 1260
Attack: 25
4 Club: 20
4 Fire: 20
4 Marksman: 20
4 Claw: 20
Boko Club: 90 (115) (135) (155 when buring)
Claw Attacks: 25 (45)
Boko Bow: 30 (55) (75)
Defense: 11
Speed: 30
Skill: 10
Move: 5




Items:

Boko Club: A large, wooden club. This weapon is very unstable and breaks easily. Base 90 bludgeon type damage. However, this club is often intentionally lit on fire, granting fire type damage and skill and item boosts. Doing this will cause the club to burn up and be destroyed after three turns.

Boko Bow: -10 speed at 1 range. 1-2 range weapon. An easily broken bow. Base 30 pierce type damage.

Abilities:

Cramped Conditions: This fighter is used to fighting elbo to elbo with its comrades. As such, this fighter may share a square with any other fighter that posseses this ability. This ability usually is used by small troll-like creatures who have lacked the luxury of personal space. Costs: 2 pg

Berserk: This unit may activate this ability once a battle at the start of it's turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3 x damage to it. Costs: 5 pg

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Skills:
See Above

Character Type: Melee, Monster

Weakness: Mild water weakness. Resists dark and martial type attacks.

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