Earth Bender: Level 24
HP: 4680
Attack: 45
5M Earth: 80
3M Martial: 60
Martail Attacks: 45 (105) (185) (555)
Earth Blast: 45 (125) (375)
Defense: 45
Earth Bender Robes: 150 (195)
5 Shield: 25
Earth Shield: 100 (125) (205) (615) (810)
Speed: 50
Skill: 78
Move: 5
Items:
4- Earth Gem: This rare item will increase the total damage of earth type attacks by 50%. This gem is the heart of this particular character, and thus it cannot be stolen.
Earth Bender Robes: These robes are ideal for moving in while performing earth bending. They grant resistence to blade, claw, and fire. They are surprisingly sturdy and well made. Grant 150 defense.
Abilities:
Earth Bender: This character may bend any air type attacks launched at it. If this character has a higher earth skill level than the enemy attacking it, it will have a 60% chance to relect any earth type attacks that are launched at it or at adjacent spaces. If this is a mixed attack, the bending will reflect it completely if it is fully elemental damage, but will only reflect half the damage if it mixed with physical damage. This reflected attack will deal double the base damage. This reflected attack may be dodged by the opponent who fired it. Costs: 4 pg
Fists and Feet of Earth: This character may add its earth skill stats and boosts to its martial attacks. Costs: 2 pg
Earthquake: Once a day this unit may unleash a powerful earthquake. This attack only strikes characters on the ground, but it has six range in all directions. The move has a base 100 (600) (800) (3200) earth/shatter type might. This attack cannot be dodged. Costs: 5 pg
Earth Shield: Grants a protective shield of earth to the character. This shield does not defend against psychic, magic, or water type damage. The base might of the shield is 100 but is boosted by the earth skill stats and boosts of this character. Costs: 4 pg
Martial Assault: This unit rushes in with nothing but it's own trained body and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal martial damage, and finishes with a 2 x damage strike. This move may only be used once a day. Costs 5 pg
Warry Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
Skills:
See Above
Character Type: Element, Martial
Weakness: Mild weakness to ice, water, and air. Resists fire, earth, and explosion type damage.
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