Thursday, May 30, 2019

Water Bender





Water Bender: Level 24
HP: 4680
Attack: 45
5M Water: 80
4M Ice: 70
3M Martial: 60
Martail Attacks: 45 (105) (185) (555)
Water Blast: 45 (125) (375)
Ice Blast: 45 (115) (345)
Defense: 45
Water Bender Robes: 150 (195)
5 Shield: 25
Water Shield: 100 (125) (205) (615) (810)
Speed: 64
Skill: 69
Move: 5




Items:

4-Ice Gem: Boosts ice type damage by 50%. May allow a special type of ice attack once every four days. Can be used to freeze all adjacent squares.

4- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Note: this water gem is the heart of this character.

Water Bender Robes: These robes are ideal for moving in while performing water bending. They grant resistence to blade, claw, and energy. They are surprisingly sturdy and well made. Grant 150 defense.


Abilities:

Water Bender: This character may bend any water type attacks launched at it. If this character has a higher water skill level than the enemy attacking it, it will have a 60% chance to reflect any water type attacks that are launched at it or at adjacent spaces. If this is a mixed attack, the bending will reflect it completely if it is fully elemental damage, but will only reflect half the damage if it mixed with physical damage. This reflected attack will deal double the base damage. This reflected attack may be dodged by the opponent who fired it. Costs: 4 pg

Fists and Feet of Water: This character may add its water skill stats and boosts to its martial attacks. Costs: 2 pg

Tidal Wave: This attack may only be used on water or flooded terrain. This massive blast of water will hit a bar five spaces wide (with the middle space being directly in front of this character). The range of this wave is 3. Enemies may counter attack this attack, but this attack is impossible to dodge unless the character has flying or teleporting movement style. This attack deals half damage to enemies who have swimming movement type. The base might of this attack is 400 (445) (525) (1575) water-type damage. This attack may only be used once every three turns. Costs: 4 pg

Water Shield: Grants a protective shield of water to the character. This shield does not defend against psychic, magic, or lightning type damage. The base might of the shield is 100 but is boosted by the water skill stats and boosts of this character. Costs: 4 pg

Martial Assault: This unit rushes in with nothing but it's own trained body and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal martial damage, and finishes with a 2 x damage strike. This move may only be used once a day. Costs 5 pg

Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more affective. This ability will drop the speed and skill of any character who is affected by it by 30 if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg

Skills:
See Above

Character Type: Element, Martial

Weakness: Mild weakness to energy, lightning, and absorb. Resists fire, water, and ice type damage.


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