Thursday, May 30, 2019

Fire Bender





Fire Bender: Level 24
HP: 4680
Attack: 50
5M Water: 80
4M Ice: 70
3M Martial: 60
Martail Attacks: 50 (110) (190) (570)
Fire Blast: 50 (125) (375)
Defense: 40
Fire Bender Robes: 150 (190)
5 Shield: 25
Fire Shield: 100 (125) (205) (615) (805)
Speed: 66
Skill: 66
Move: 5




Items:

4- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. 

Fire Bender Robes: These robes are ideal for moving in while performing fire bending. They grant resistence to blade, claw, and explosion. They are surprisingly sturdy and well made. Grant 150 defense.


Abilities:

Fire Bender: This character may bend any fire type attacks launched at it. If this character has a higher fire skill level than the enemy attacking it, it will have a 60% chance to reflect any fire type attacks that are launched at it or at adjacent spaces. If this is a mixed attack, the bending will reflect it completely if it is fully elemental damage, but will only reflect half the damage if it mixed with physical damage. This reflected attack will deal double the base damage. This reflected attack may be dodged by the opponent who fired it. Costs: 4 pg

Fists and Feet of Fire: This character may add its fire skill stats and boosts to its martial attacks. Costs: 2 pg

Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg

Fire Shield: Grants a protective shield of fire to the character. This shield does not defend against psychic, magic, or water type damage. The base might of the shield is 100 but is boosted by the fire skill stats and boosts of this character. Costs: 4 pg

Martial Assault: This unit rushes in with nothing but it's own trained body and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal martial damage, and finishes with a 2 x damage strike. This move may only be used once a day. Costs 5 pg


Skills:
See Above

Character Type: Element, Martial

Weakness: Mild weakness to water and ground. Resists fire and lightning type damage.

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