Sunday, May 26, 2019
Gengar
Gengar: Level 25
HP: 4080
Attack: 275
1M Dark: 40
1M Martial: 40
1M Poison: 40
1M Psychic: 40
Dark Blast: 275 (315) (473)
Psychic Blast: 275 (315)
Poison Blast: 275 (315) (473)
Martial attacks: 275 (315)
Defense: 25
Speed: 70
Skill: 65
Move: 7 (levitating movement)
Items:
2-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.
2- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%.
Abilities:
Intangible: This ability usually limited to only ghost type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg
Spook: Fear type ability. 1-3 range. Instead of attacking, this unit may attempt to frighten the enemy. If this works, the enemy units will immediately be forced to move as far away from this character as they possibly can. The chance of this ability succeeding lessons each time it is used. Costs: 4 pg
Lick: Dark type damage. This enemy licks an adjacent opponent with a ghostly tongue. This attack has a base might of 30 (305) (345) (518) and has a 30% chance to paralyze the target. This is a fear-based paralysis, and thus some characters are immune. This attack may strike more than once. Costs: 3 pg
Teleport Dodge: If the character is being attacked by a ranged weapon and is faster than the foe attacking, they have a 50% chance to completely avoid the attack by teleporting. Calculate this dodge before calculating a normal dodge. Costs 3 pg
Hypnosis: -30 hit. This move will put an adjacent enemy to sleep. Characters put to sleep are immediately cured of status conditions, boost, or reductions. A sleeping character will stay asleep for a maximum of five turns, with a 30% chance of waking up each turn they are asleep. Striking an enemy with a strong attack has will often wake them. Costs: 3 pg
Dream Eater: This psychic/absorbing attack only works on sleeping enemies (or enemies in a dream dimension). It only strikes once, and it has a base might of 80 (355) (395). The unit that uses this move will heal as much HP as the opposing character loses. This ability ignores defense, but it does not ignore resistances. Costs: 3 pg
Shadow Ball: +5 speed. +5 skill. This accurate and fast orb of dark energy is an effective tool used often by ghosts for long ranged combat. This attack may be fired multiple times if the unit is faster than the enemy. Base 80 (355) (395) dark type damage. This attack also has a 50% to expose a character to dark damage, dropping their defense against dark type attacks by 50%. Costs: 4 pg
Terrifying Stare: Fear type move. Instead of attacking, this character may choose an enemy directly in front of them. The character then gazes into them with a terrifying stare. This drops the enemy's speed 10 for three turns. This affects of this move cannot be compiled. Costs: 2 pg
Skills:
Dark: 1M
Psychic: 1M
Martial: 1M
Poison: 1M
Character Type: Pokemon, Wraith/Ghost, Element, Dark, Stealth
Weakness: Dark and ground type attacks. Immune to martial, claw, bite, tail, and wing. Strongly resists poison and absorb type damage. Immune to poison and bleeding statuses. Resists light.
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