Saturday, May 25, 2019

Fell Beast of The Witch King





Fell Beast of the Witch King: Level 73
HP: 403,200 (806,400) (1,209,600)
Attack: 4,500
5GM Bite: 1000
5GM Claw: 1000
5GM Throw: 1000
5GM Poison: 1000
5GM Air: 1000
Darksteel Jaw: 600 (5100) (6100) (12,200) (18,300) (54,900) (164,700) (329,400)
Claw Attacks: 330 (400) (1200)
Defense: 4,500 (9000)
5GM Armor: 1000
Fell Beast Armor: 500 (1500) (10,500)
Rayquazascale Pendant: 100 (1100) (8,800) (17,600) (28,100)
Rayquazascale Pendant: 100 (1100) (8,800) (17,600) (45,700)
Hydrascale Pendant: 100 (1100) (8,800) (17,600) (63,300)
Hydrascale Pendant: 100 (1100) (8,800) (17,600) (80,900)
Airscale Pendant: 20 (1020) (8,160) (16,320) (97,220)
Airscale Pendant: 20 (1020) (8,160) (16,320) (113,540)
Poisonscale Pendant: 20 (1020) (8,160) (16,320) (129,860)
Poisonscale Pendant: 20 (1020) (8,160) (16,320) (146,180)
Poisonscale Pendant: 20 (1020) (8,160) (16,320) (162,500)
Poisonscale Pendant: 20 (1020) (8,160) (16,320) (178,820)
Poisonscale Pendant: 20 (1020) (8,160) (16,320) (195,140)
Poisonscale Pendant: 20 (1020) (8,160) (16,320) (211,460)
Speed: 245 (265 avoid) (+200 avoid vs range when defending)
Skill: 235
Move: 7 (8) (10 (11) (12) flying)


Items:

Live Great Serpent Viscera: A pulsing heart-like organ. This rare item will double the HP of the character who holds it.

Centaur Heart+Soul

Elite Darksteel Jaw++: This large helmet surrounds the head of a monstrous beast, enhancing the biting power of this character. Biting attacks deal significant wear to enemy armor. Grants 300 (600) extra base damage to biting attacks.

Elite Fell Beast Armor: Potent Dark Steel armor that grants immunity to psychic damage and resiatcne to dark. Grants 500 defense.

Fell Beast's Saddle: This unique saddle allows the rider of this flying mount to dismount and move. The rider must be restricted to running movement. 

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

Ancestor’s Coat: +20 avoid. This coat may be warn with all other forms of armor. Holding this object causes a 5% increase to panic build.

Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.

Cleansing stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking poison, disease, and radiation statuses. This item is hard to steal.

Chill Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking burn statuses. This item is hard to steal.

Masochist's Nerve Coil: A coil formed from a bundle of nerves and warn on the arm. This grotesque item will halve the likelihood of the wearer being stunned or flinched by pain abilities. This item is quite rare and unfortunately also quite fragile. This item rarely drops (10% rate).

Blessing of Divine Light: This beautiful drop of gold prevents this character from taking indirect damage, and from being killed by instant-kill abilities.

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.

Madman's Knowledge: A cracked skull of someone who once obtained great knowledge and insight. This item will halve the chance of mind controlling abilities activating against this character.

Ravenous Colicoid Skull: The skull of a Colicoid. This hideous artifact allows the holder to devour fallen enemies. This will heal the character 30% of their max HP. This skull is somewhat cumbersome.

Hellish Stomach: If this character uses Devour, they will buff their attack by 30% for the next 3 turns. If this character uses the ability Swallow Alive, the damage will be doubled against the foe and the amount that this character heals will be doubled as well. This item prevents swallowed characters from auto-healing.

Night Fury Tear: A brilliant, glistening tear. This item may be used to enhance the wings of naturally winged characters (characters who have winged flight movement from items/abilities will not receive this buff). Because this tear is rubbed into the wings, it becomes impossible to steal and nearly impossible to drop (5%). This item will allow the Stealthy Flier boosts of this character to work on all forms of ranged attacks, not only ranged weapons. 

Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage. 

Stonesmashers Ring: This unusual and rare ring grants extreme resistance to bludgeon. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

Pennance Ring: A ring that grants extreme resistance to Whip. Very valuable but also easily lost or stolen. 

Mob Boss Ring: A ring that grants extreme resistance to Bullet. Very valuable but also easily lost of stolen.

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage. 

Doubled Down Ring: Grants Doubled Down Defense for free. If the unit has the ability, this will allow the character to add up to 4 more additional basic scale barriers. This item is easily lost or stolen.

Starved Fang: This item will allow a character who has the ability devour to activate that ability if they kill a foe with a biting attack (or an attack that correlates with how the character feeds). This item is easily dropped or stolen.

Great Serpent Sacred Fang: A massive white fang. If held by a character, this item will boost pure biting attacks by 50% and cause the biting attacks of the character to ignore abilities such as phase or integilibity.

Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.

Devilish Destruction Charm

Jaw Stone+Jaw Plate

14-Air Gem

28-Poison Blooms

Boots

Abilities: 

Weaponized Body (III): If this unit uses only pure martial or body type attacks, then it will triple the total damage Costs: 8 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Stealthy Flier (III): When in flight, this character adds 200 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 16 pg

Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away.  If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg

Sickening Roar: This character can unleash a horrible roar. Any characters within two spaces of this enemy will immediate have their total defense cut in half for the next three turns. Costs: 3 pg

Foul Stench (II): This character emits a hideous smell. This creates a fog of reeking fumes around it. All foes within two range suffer -10 (-20) avoid and -10 (-20) skill. Foes who have keen senses of smell will take twice this debuff. This debuff can stack with itself. Costs: 8 pg

Weight Support (III): This unit may add 9 x its basic attack damage to the attack of its rider instead of attacking itself. It will also allow the rider to access abilities like "hit and run". Costs: 16 pg

Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg

Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Character Type: Monster

Weaknesses: Arrows, Cleave

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