Saturday, May 25, 2019

Groomed Fell Beast





Groomed Fellbeast: Level 60
HP: 144,000 (288,000)
Attack: 1400
5M Bite: 80
5M Claw: 80
5M Throw: 80
5M Poison: 80
5M Air: 80
Darksteel Jaw: 600 (2000) (2080) (4,160) (6,240) (18,720) (56,160) (112,320)
Claw Attacks: 330 (400) (1200)
Defense: 1400 (2800)
Fell Beast Armor: 500 (3300)
Rayquazascale Pendant: 100 (180) (1,080) (4,380)
Hydrascale Pendant: 100 (180) (1,080) (5,460)
Airscale Pendant: 20 (100) (600) (6,060)
Poisonscale Pendant: 20 (100) (600) (6,660)
Speed: 180
Skill: 170
Move: 6 (9 (10) flying)


Items:

Live Great Serpent Viscera: A pulsing heart-like organ. This rare item will double the HP of the character who holds it.

Elite Darksteel Jaw++: This large helmet surrounds the head of a monstrous beast, enhancing the biting power of this character. Biting attacks deal significant wear to enemy armor. Grants 300 (600) extra base damage to biting attacks.

Elite Fell Beast Armor: Potent Dark Steel armor that grants immunity to psychic damage and resiatcne to dark. Grants 500 defense.

Fell Beast's Saddle: This unique saddle allows the rider of this flying mount to dismount and move. The rider must be restricted to running movement. 

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

Great Serpent Sacred Fang: A massive white fang. If held by a character, this item will boost pure biting attacks by 50% and cause the biting attacks of the character to ignore abilities such as phase or integilibity.

Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.

Jaw Stone+Jaw Plate

10-Air Gem

20-Poison Blooms


Abilities: 

Weaponized Body (III): If this unit uses only pure martial or body type attacks, then it will triple the total damage Costs: 8 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Stealthy Flier (III): When in flight, this character adds 200 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 16 pg

Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. Costs 3 pg

Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away.  If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg

Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. Costs 1 pg

Sickening Roar: This character can unleash a horrible roar. Any characters within two spaces of this enemy will immediate have their total defense cut in half for the next three turns. Costs: 3 pg

Deadly Bite: Hit -10.  The character lashes out and bites at the opponent with putrid fangs. If they land this attack and give the enemy any bite damage, the opponent will be badly poisoned. Only sleeping or special status curing moves can remove this poison. It will give 50 (130) (780) damage a turn until it kills the character or is cured. This ability does stack with itself. This functions like a normal bite. Costs: 4 pg

Foul Stench: This character emits a hideous smell. This creates a fog of reeking fumes around it. All foes within two range suffer -10 avoid and -10 skill. Foes who have keen senses of smell will take twice this debuff. This debuff can stack with itself. Costs: 4 pg

Character Type: Monster

Weaknesses: Arrows, Cleave

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