Pupitar: Level 30
HP: 9,000
Attack: 85
1M Martial: 40
1M Horn: 40
2M Earth: 50
5 Dark: 25
5 Bite: 25
1M Throw: 40
Martial Attack: 85 (125)
Horn Attack: 85 (125)
Earth Blast: 85 (135) (270) (405)
Defense: 140
Speed: 63
Skill: 96
Move: 4 (burrowing movement type)
Items:
2-Earth Gem: This rare item will increase the total damage of earth type attacks by 50%. This gem is the heart of this particular character, and thus it cannot be stolen. This item may be used to create a single tile of rockey terrain.
2- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%
Abilties:
Earthquake: Once a day this unit may unleash a powerful earthquake. This attack only strikes characters on the ground, but it has six range in all directions. The move has a base 100 (185) (235) (470) (705) earth/shatter type might. This attack cannot be dodged. Costs: 5 pg
Rock Tomb: Once every three turns, this unit may cause an avalanche of rocks to fall onto the foe. This will do 50% more damage than their normal earth blast, and if the attack lands it will drop the enemy's speed by 10 and their move by 2. Although it is an earth attack, this may strike flying units. Costs: 4 pg
Earth Upheaval: This unit may take a turn to create rocky terrain in all squares within two spaces of it. This ability may only be used once every four days/ Costs: 1 Earth Gem
Body Slam: Hit -10. Calculate the accuracy of this hit as if it were a normal attack. This unit body slams an opponent. This only works on enemies that are small or very small. This attack cannot be blocked or defended. The damage of this attack is equal to 20% of their current HP. Costs 3 pg
Dig: Once every three turns this character may burrow beneath the ground when taking its movement that phase. This will grant burrowing type movement. Upon stopping, the character will explode from the ground, damaging all adjacent enemies. The base might of this attack is 80 (130) (260) (390), and it is not boosted by the base attack stat of this character, though it is boosted by earth type skill and item boosts. This damage is impossible to avoid and ignores defense. The character may attack or perform another action after doing this. Costs: 4 pg
Shed Skin: This creature may shed it's skin, removing most status conditions. This will not remove magic or psychic conditions. This abilty has a 30% chance to activate at the start of each turn. Costs 2 (1) pg
Take the Hit (II): If an allied unit who is adjacent to this unit is attacked, this unit has a 50% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 4 pg
S.T.A.B.: Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will recieve a 50% boost in its total might. Costs: 5 pg
Dark Pulse: Once every two turns this unit may release a powerful pulse of dark energy that strikes all adjacent squares. This attack only hits once. The base might of this attack is 80 (165) (190) (285) dark type damage. Each character standing next to this unit when this move is performed calculates their dodge, block, and defense separately. Costs: 4 pg
Skills:
Earth: 2M
Martial: 1M
Horn: 1M
Dark: 5
Bite: 5
Character Type: Pokemon, Element
Weakness: Extreme to water. Weak to absorbing, blade, martial, and ice type attacks. Immune to lightning. Resists air, fire, and poison type damage.
No comments:
Post a Comment