Monday, May 20, 2019

Spire Knight





Spire Knight: Level 28
HP: 7,440
Attack: 50
3M Fire: 60
3M Sword: 60
Fire Blast: 50 (110) (330) (range 1-2)
Curved Spire Blade: 150 (200) (260) (320) (960)
Defense: 25
3M Shield: 60
Spire Flame Shield: 40 (100) (160) (480) (505)
Speed: 75 (80)
Skill: 85
Move: 6




Items:

Curved Spire Blade: +5 speed. This burning blade may only be held by a character who is made of flame. Has a base 150 blade/fire type might.

Spire Flame Shield: A shockingly effective shield. Though it's base defense is low, this shield's power is boosted by the fire skill and item boosts of this character. The shield also has a 50% chance to give enemies who strike it a burning status, unless they are using a long melee weapon (greatsword, halberd, spear, etc.). This burning chance will only be calculated once, regardless of how many times the shield is struck. Grants 40 base defense.

4-Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. Note: this gem is the heart of this character and cannot be stolen.

Abilities:

Live Fire: If in a burning tile, this character will heal 20% of its HP at the start of each turn. If this unit is hit by a fire type attack, it will also heal 20% of its HP. This character is immune to fire type damage. Costs: 4 pg

Fire Body: If this character is in a burning tile, they cannot be hit by ranged or area attacks. Costs: 5 pg

Burn it Down: This unit can set fire to the areas it passes through. It takes 2 move to set a tile ablaze. The duration of these flame barriers will depend on the type of terrain that is burning. Enemy units (or allies who are not immune to flame) that step into these squares will have to spend 2 move to pass through them, and they will immediately take 10 (50) (75) fire type damage. They will also have a 50% chance of getting the burn status. Cost: 4 pg

Flame Body: This unit's body is covered in flames. Any enemies who start a turn next to the unit will have a 20% of catching fire, and any enemy units that strike this character with physical attacks (or short melee attacks) will receive 20 (80) (320) fire type damage immediately. Costs: 6 pg

Willow Wisp: 1-2 range. This unit summons a flurry of willow wisps to burn the target. It gives no damage, but it has an 80% chance to give them a burn status. Fire/dark type status move. Costs: 3 pg

Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg


Character type: Element

Weakness: Water-type attacks

No comments:

Post a Comment