Sunday, September 15, 2019

Byleth





Byleth: Level 58
HP: 105,600 (137,280 Seraph Robe)
Attack: 650
5M Sword: 80
1GM Whip: 200
5M Dark: 80
5M Energy: 80
5M Magic: 80
5M Light: 80
Sword of The Creator: 750 (1400) (1600) (1680) (1750) (1830) (1910) (9,550) (19,100) (28,650) (42,975)
Magic Blast: 650 (730) (3,650)
Light Blast: 650 (730) (3,650)
Dark Blast: 650 (730) (3,650)
Defense: 650
2M Armor: 50
4 Shield: 20
Professor's Armor: 300 (950) (1000)
Academy Cloak: 150 (1150)
Great Serpentscale Pendant: 100 (180) (900) (2050)
Ancalgonscale Pendant: 100 (180) (900) (2950)
Seathscale Pendant: 100 (180) (900) (3850)
Godzillascale Pendant: 100 (180) (900) (4750)
Lightscale: 20 (100) (500) (5250)
Darkscale: 20 (100) (500) (5750)
Magicscale: 20 (100) (500) (6250)
Energyscale: 20 (100) (500) (6750)
Speed: 165 (150)
Skill: 150
Move: 6




Items:

Basic Broadsword: A simple steel sword. Has 10 blade-type might.

Sword of The Creator: +10 speed. A dark shadow of the Hero's Relic crafted by Nemesis. This dreadful sword was made using the corpse of the powerful dragon, Sothis. This weapon deals double damage to dragon/divine type units. As a whip, this weapon hits behind shields and barriers and has 1-3 range. Hero's Relics may only be used by those who carry the appropriate crest... as using it without a crest can have deadly consequences. If a Hero's Relic is within 20 spaces of the character who was killed to craft it, that character will suffer a 50% reduction in HP, total Attack, total Defense, Speed, and Skill. This weapon has a base might of 750 lightning/dark/light/blade/whip type damage.

MP-Enhanced Professor's Armor: Armor crafted for an esteemed professor at the new Roman Academy. This armor has been further enhanced by Berk to incorporate components of the MP armor set. This armor is designed to protect the professors from dangerous attempts on their lives, and as such it resists blade, bludgeon, bullet and poison type damage. Grants 300 defense.

Academy Cloak: A well-made cloak. This dark fabric is easily torn, but grants resistance to dark and magic type damage. Grants 150 defense.

Flame Stoneplate Ring: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to fire type damage.

Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.

8- Energy Gems

16- Night Sapphire

3-Drop of Pure Sunlight

4-Day Pearls

8-Magic Crystals

Abilities:

Enchanted Weapon: This character may take a turn to add magic type damage to its weapon and boost the total damage of the attacks by 50%. The weapon will receive the magic-type skill damage and boosts. This augment lasts for 5 turns. Costs: 5 pg

Crest of Flames: A legendary crest. Allows the user to use any weapon crafted by a dragon or any other great being that is referred to by the Spire as a "Flame Bringer". This crest has a 20% (40%) chance to activate, and it may activate on counter-attacks. If it does, it will prevent enemies from counter-attacking. It will also increase the total might of this character's regular attacks by 50%, and will heal the character half the amount of damage that the strike deals to the foe. Costs: 5 pg

Quick-Study: This character will earn double skill points from battles. Costs: 1 pg

Pavis: When being attacked, this unit has a 60% chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. Costs: 4 pg

Sundering Blows: This unit's sword hits rapidly destroy armor, shields, and the melee weapons of other foes. Costs: 2 pg

Strategist (II): This unit may choose two first level abilities or a second level ability held by an enemy unit within 10 spaces. These abilities will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 8 pg

Expose: Instead of attacking, this unit may choose one adjacent enemy. This enemy will have all its innate and item generated resistances and immunities removed for the next 4 turns. This will not remove resistances and immunities that are the result of abilities; those must be removed by Strategist. Costs: 5 pg

Bound to a Sleeping Goddess: Byleth signature. Byleth may access the time-manipulating abilities of Sothis for half their cost. This ability cannot be removed by strategist. Costs: 2 pg

Divine Pulse: Both sides of time are revealed to this character, and they may turn the hands of the clock backward. Doing this allows them to better understand the outcomes of their actions. As such, this ability allows for five re-rolls during a battle for this character... or any of their allies. If this character is the one re-rolling, they may add 15 to their roll. Costs: 8 (4) pg

Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg

Heal: Gives this unit a "Heal" staff. This item may be used 5 times in a battle. Instead of attacking, this unit may take a turn to heal an ally 40% of their HP. Costs: 3 pg

For Those I Must Protect: If this character is standing within 2 spaces of an ally that they are very close to and protective of, then it will add 20% to all activation chances (including special attacks and status chances). Costs: 2 pg

Empower: This unit may take a turn to empower all ally units within 3 spaces of it. This will boost those character's total attack damage by 50% for the remainder of the turn. Costs: 4 pg

Drag To Earth: If this character is using a ranged-connected weapon (such as a whip), and they use it to strike a foe with either an attack or a counter-attack, that foe will be pulled out of the sky if they are within two size classes of the character. The enemy will immediately take crashing damage as well as double terrain penalties if they land in dangerous terrain. Crashing may stop certain enemies from performing follow up attacks or countering. Costs: 2 pg

Heroic Entrance: If this character has ally units within visual range, their first attack in a battle will have 3 times the normal damage output. This does not work for special attacks. This attack will only strike once. Costs 2 pg

Strike Twice: When initiating a regular attack while using a whip or tail weapon, this character will strike twice the normal amount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail

Hexing Rod: -50 Hit. Limited to 3 attempts per day. This deadly rod may target any enemy within 5 spaces. If the enemy is hit by the spell, they will immediately have their maximum HP reduced by half until the end of the day. This status is incredibly difficult to cure. Costs: 5 pg

(TBA) Worthy Professor: This unit has a knack for learning skills that are usually locked behind other class restrictions. It may also teach these skills to others, regardless of whether or not this unit has those skills equipped or not. Costs: 3 pg

Character Type: Strategist, Melee, Magic, Teacher

Weakness: Mild Psychic Weakness. Resists taunt, charisma, serene aura, seductive presence, and other similar personality-based abilities.

Caps:
HP: Small
Attack: 100
Defense: 100
Speed: 125
Skill: 135
Move: 6


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