Edelgard von Hresvelg: Level 76
HP: 588,000 (1,764,000 Heart Containers) (4,233,600 Mako) (5,503,680 Crystal Soul) (8,805,888 Centaur Heart+Soul) (11,447,654 Rune Arc) (17,171,482 Hegemon)
Attack: 6,000
5GM Axe: 1,000
5GM Magic: 1,000
5GM Dark: 1,000
5GM Energy: 1,000
5GM Fire: 1,000
5GM Light: 1,000
5GM Explosion: 1,000
Amyr: 3,000 (9,000) (10,000) (11,000) (12,000) (13,000) (26,000) (110,500) (208,000) (305,500) (611,000) (2,444,000) (3,666,000) (5,499,000)
Hegemon Blast: 14,000 (15,200) (114,000) (228,000) (456,000) (1,368,000) (2,736,000)
Magic Blast: 6,000 (7,000) (52,500) (105,000)
Dark Blast: 6,000 (7,000) (52,500) (105,000)
Defense: 6,000
5GM Armor: 1,000
5GM Armor: 1,000
Crucible Armor: 10,000 (16,000) (17,000)
Deadly Weather Cloak: 300 (17,300)
5GM Shield: 1,000
Crucible Shield: 1,000 (2,000) (3,000) (4,000) (5,000) (37,500) (75,000) (112,500) (225,000) (450,000) {467,300}
Shadow Spirit Shield: 1,000 (2,000) (3,000) (4,000) (30,000) (60,000) (120,000) (240,000) {707,300}
Fire Spirit Shield: 1,000 (2,000) (3,000) (4,000) (30,000) (60,000) (120,000) (240,000) {947,300}
Light Spirit Shield: 1,000 (2,000) (3,000) (4,000) (30,000) (60,000) (120,000) (240,000) {1,187,300}
Energy Spirit Shield: 1,000 (2,000) (3,000) (4,000) (30,000) (60,000) (120,000) (240,000) {1,427,300}
Ancalagon Pendant: 100 (1,100) (8,250) (16,500) (33,000) {1,460,300}
Seathcrystal Pendant: 100 (1,100) (8,250) (16,500) (33,000) {1,493,300}
Smaugscale Pendant: 100 (1,100) (8,250) (16,500) (33,000) {1,526,300}
Godzillascale Pendant: 100 (1,100) (8,250) (16,500) (33,000) {1,559,300}
Serpentscale Pendant: 100 (1,100) (8,250) (16,500) (33,000) {1,592,300}
Darkscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {1,622,900}
Lightscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {1,653,500}
Magicscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {1,684,100}
Firescale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {1,714,700}
Energyscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {1,745,300} [4,363,250] (6,544,875) (13,089,750) (x3 w/ PD)
Speed: 249 (224) (174) (144) (-6)
Skill: 280 (290) (300) (310)
Move: 7 (8) (9) (11)
Items:
4- Mako Cells: +25% HP on top of HP Boosts; Very Hard to Steal
Fire, Energy, Magic, Light, Dark Poms
Darkscale, Firescale, Magicscale, Lightscale, Energyscale Pendant
Abilities:
Move: 7 (8) (9) (11)
Items:
Amyr+++ (Sealed): -25 Speed. A Hero's Relic crafted by Nemesis. This wicked axe was made using the corpse of the powerful dragon, Toothless. Its blade is crafted from his bones and the core of this weapon is made from his dying heart. This weapon deals double damage to dragon/divine type units. Hero's Relics may only be used by those who carry the appropriate crest... as using it without a crest can have deadly consequences. If a Hero's Relic is within 20 spaces of the character who was killed to craft it, that character will suffer a 50% reduction in HP, total Attack, total Defense, Speed, and Skill. The spines on this weapon deal high equipment wear, allowing it to destroy armor and weapons easily. This weapon will increase the activation chance of Crests by 40%. Base 1,000 (3,000) Blade/Magic/Dark/Lightning-type damage.
>Heavy Weapon Seal
Crucible Knight Armor++: -50 speed. This armor grants extreme resistance to blade, pierce, bludgeon, explosion, poison and absorb, type damage. However, this armor prevents the wearer from ever striking more than once per engagement. This armor is extremely sturdy. Base: 5000 (10,000) defense
Deadly Weather Cloak: An incredibly well-designed cloak. This staggering item will grant extreme resistance to water, air, earth, and ice. This cloak resists wear. This cloak is very difficult to steal. This cloak allows the character to ignore weather/climate-based statuses and damages. Base 300 defense.
Crucible Knight Horn Shield: -30 speed. A shield with a massive and brutal horn protruding from the front. If the holder does not counter, the foe who strikes this shield with any 1-range attack will immediately lose 15% of their HP from being skewered on the horn. This counts as direct counter damage and is not resisted or able to be defended against. This ability does not trigger if the foe does not strike the shield. Base 1000 defense. The defense of this shield is boosted by magic/energy/light/shield skill and item boosts.
Crown of the Emperor: This small, golden laurel crown offers little protection, but it is an extremely powerful item. This crown creates and controls the field around both Rome and the Colosseum that is nearly impossible to destroy. The crown also creates a gravitational field around this character, preventing teleportation-type movement or abilities within 5 spaces of this crown. Grants resistance to Light, Magic, and Psychic-type damage. Base 50 Defense. This crown will have no effect unless the wearer is the crowned ruler of Rome.
Flame Spirit Shield: Base 1000 Defense; Improved by Fire, Magic, and Shield; Requires 5GM Fire and Magic; Very Hard to Steal
Light Spirit Shield: Base 1000 Defense; Improved by Light, Magic, and Shield; Requires 5GM Light and Magic; Very Hard to Steal
Shadow Spirit Shield: Base 1000 Defense; Improved by Water, Magic, and Shield; Requires 5GM Water and Magic; Very Hard to Steal
Energy Spirit Shield: Base 1000 Defense; Improved by Water, Magic, and Shield; Requires 5GM Water and Magic; Very Hard to Steal
Ancestor's Will: Boosts all droppable HP boosts by 10%; Very Easily Dropped.
Centaur Heart: +25% (+35%) HP on top of HP Boosts; Stacks with Centaur Soul; Lost upon death
Centaur Soul: +25% (+35%) HP on top of HP Boosts; Stacks with Centaur Heart; Lost upon death
Crystal Soul: A bright white crystal. The object looks almost ethereal. This will boost the HP of a character on top of all other HP boosts by 20%. A character may only carry one of these items.
10- Heart Container: +10% (+20%) HP, up to x2 (x3)
Ring of Makedon: A Silverlight ring emblazoned with wings engulfed by a delicate wreath. The centerpiece features a bright and well-polished diamond. Crafted by the fabled ringsmiths of Rivendell. This was given to Edelgard by her husband, Alexander. It means a great deal to her. +10 skill.
Dimitri's Dagger: A weapon that offers little power in combat... but reminds Edelgard to carve her own path. +10 skill to Edelgard if in her inventory.
Ancestor’s Ring: This ancient ring has a burning insignia upon it. It will increase the skill of the character holding it by 10, and will cause them to take 10% less damage from every single attack that strikes them. Holding this object causes a 5% more panic build.
Lake Caryll Rune: A rune carved into the mind of a character. Impossible to lose or steal unless the foe mind-dives this character. This item will cause the character to reduce the total HP lost from enemy physical attacks by 10%.
Blastbite Ring: This ring grants extreme resistance to Explosion Type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.
Bloodbite Ring: This ring is easily lost or stolen. It grants resistance to taking the bleeding status as well as resistance to blood-type damage.
Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.
Elite Flamebite Ring: A ring from the world of the Dark Soul. Grants extreme resistance to fire-type damage. This ring will also halve the chance for this character to burn.
Mob Boss Ring: A ring that grants extreme resistance to Bullet. Very valuable but also easily lost of stolen.
Poisonbite Ring: This ring is easily lost or stolen. Wearing it causes a character to resist taking the poison status and poison damage in general.
Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistance to throw and martial-type damage.
Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning-type damage. The ring is easily lost or stolen
Stonesmashers Ring: This unusual and rare ring grants extreme resistance to bludgeon.
Twinned Seal Ring: This ring will allow the holder to equip two elite weapon seals to their weapons. This item is easily lost or stolen.
Blessing of Divine Light: This beautiful drop of gold prevents this character from taking indirect damage, and from being killed by instant-kill abilities.
Cleansing Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking poison, disease, and radiation statuses. This item is hard to steal.
Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.
Eldritch Trinket: A small trinket that resembled a hand reaching towards some sort of alien apendage. Holding this item reminds a character of the wide expanse of horror they have endured and fills them with courage. Grants resistance to fear type abilities. This item cannot be stolen, but it is usually dropped when the character falls in battle.
Miracle Scale: A shimmering scale. Grants the ability “Incredible Barriers” for free.
Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.
Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.
Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen.
Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.
Trinket of Divine Armor: A small trinket of extreme potency. This item is nearly impossible to steal (5%). It will boost the total defense of the character by 10% for each GM in armor they have.
Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.
Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.
3-Wary Stone: -50 speed. This stone will boost the defense of the holder by 50%. A unit may hold up to three of these items. It cannot stack with Atlas Stones. This stone prevents the holder from ever striking twice. This item is rarely dropped.
Unaware Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny white orb. When placed into the brain of a psychic character, it will allow them to ignore the condition stat buffs of an enemy character three times in a battle. This will cause this character to treat the foe as if the foe had been struck by defog or null. Impossible to steal unless the foe enters this character's mind.
Devilish Destruction Charm
Razor Stone + Plate
24- Day Pearls+Light Plate
24- Night Sapphires+Dark Plate
12- Volatile Crystals+Explosion Plate
12- Fire Gems+Flame Plate
12- Energy Gem+Energy Plate
12-Magic Crystal+Magic Plate
Ancalagonscale, Smaugscale, Blessed Greatscale, Seathscale, Godzilla Pendants
Darkscale, Firescale, Magicscale, Lightscale, Energyscale Pendant
Abilities:
Hegemon Edelgard: Once per week, Edelgard can access both of her crests to change into a powerful form. This is extremely painful and risky. Using this ability will change Edelgard into a medium-sized, demon-type class character. This form will increase her HP by 50% and will double her total Defense. She will also gain levitating movement and add 2 to her total movement. This form will give all adjacent foes -15 Speed and Skill from Fear. On top of this, all Edelgard's Magic/Dark Blasts will boast 20 range and will deal double their normal damage. If she has the ability "Raging Storm" unlocked, she will always take two turns in this form. Cannot be removed by Strategist. Costs: 10 pg and 2 Crests
Crest of Flames: A legendary crest. Allows the user to use any weapon crafted by a dragon or any other great being that is referred to by the Spire as a "Flame Bringer". This crest has a 20% (60%) chance to activate, and it may activate on counter-attacks. If it does, it will prevent enemies from counter-attacking. It will also increase the total might of this character's regular attacks by 50%, and will heal the character half the amount of damage that the strike deals to the foe. Costs: 5 pg
Crest of Seiros: A legendary crest. Allows the user to use certain weapons crafted out of the bodies of "Holy" or "Sacred" characters. This crest has a 30% (70%) chance to activate. It will only activate when other activated attack skills are used (assault moves, vengeance, critical hits, perfect strikes). If this crest activates, it will increase the total might of those activated abilities by 100%. Two crests can activate at the same time. Costs: 5 pg
(TBA) High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
Crest of Seiros: A legendary crest. Allows the user to use certain weapons crafted out of the bodies of "Holy" or "Sacred" characters. This crest has a 30% (70%) chance to activate. It will only activate when other activated attack skills are used (assault moves, vengeance, critical hits, perfect strikes). If this crest activates, it will increase the total might of those activated abilities by 100%. Two crests can activate at the same time. Costs: 5 pg
Raging Storm: Amyr Combat Art. If this weapon is used to kill a foe, this character may take one extra turn. Costs: 4 pg
Aegis: When being attacked, this unit has a 60% (80%) chance to activate this skill. If the skill activates, the elemental damage of the enemy will be reduced by 50%. Costs: 4 pg
Enchanted Weapon: This character may take a turn to add magic type damage to its weapon and boost the total damage of the attacks by 50%. The weapon will receive the magic-type skill damage and boosts. This augment lasts for 5 turns. Costs: 5 pg
Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200% (300%). Costs: 16 pg
Patient Defender: If this character chooses, they may not counter-attack during the enemy phase. This will triple their total defense. Costs: 4 pg
Pavis: When being attacked, this unit has a 60% (80%) chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. Costs: 4 pg
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg
Strategy Meets Heavy Force: This heavy unit is both brutal and strategically cunning. If this character chooses to use this ability, they will only strike once. However, that strike will make the foe who has been struck vulnerable to 1 tier of strategist for the rest of the battle. Striking someone with this ability three times would make them completely vulnerable to Strategist (III). Costs: 6 pg
Support: This character becomes stronger when standing side by side with close allies. This buff counts as a conditional ally buff. This buff will be calculated by choosing the adjacent ally who this character is emotionally closest to. If both units have this ability unlocked, the buffs are doubled. The buffs are as follows:
Acquaintance: +1 speed/skill. 1% damage and activation boost. Not buffed by Tentacle Idol.
Friend: +3 speed/skill. 3% damage and activation boost.
Close Friend/Sibling: +10 speed/skill. 10% damage and activation boost.
Spouse: +15 speed/skill. 15% damage and activation boost.
Costs: 3 pg
Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe.
(TBA) High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
(TBA) Strategist: This unit may choose two first-level abilities or a second-level ability held by an enemy unit within 10 spaces. This ability will then be removed until the end of the battle, or until the unit using strategist is defeated. A strategist cannot block strategist. This ability may be used once per enemy. Costs: 4 pg
(TBA) Steady Steps: If this unit uses solely walking type movement (no mounts, flying, hovering, swinging, or teleporting) and has a base speed at 50 of 7 or less, it will boost its total defense by 30%. Costs: 1 pg
Character Type: Melee, Strength, Defensive, Magic, Dark, Strategist
Weakness: Extreme spear weakness. Resists axe, hammer, and mace type damage.
Caps:
HP: High
Attack: 200
Defense: 200
Speed: 119
Skill: 150
Move: 6
(TBA) Steady Steps: If this unit uses solely walking type movement (no mounts, flying, hovering, swinging, or teleporting) and has a base speed at 50 of 7 or less, it will boost its total defense by 30%. Costs: 1 pg
(TBA) Shift Weight (II): This character specializes in wearing heavy armor and wielding huge weapons. As such, though they are slow in combat, they utilize that weight empowers their own blows. This ability causes the total lost speed loss this character is currently experiencing from heavy weapons, armor, and equipment to be added as to be multiplied by 4 and then added to their base attack. This only applies when the character is initiating the attack. Costs: 4 pg
(TBA) Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg
(TBA) Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg
(TBA) Support: This character becomes stronger when standing side by side with close allies. This buff counts as a conditional ally buff. This buff will be calculated by choosing the adjacent ally who this character is emotionally closest to. If both units have this ability unlocked, the buffs are doubled. The buffs are as follows:
Acquaintance: +1 speed/skill. 1% damage and activation boost. Not buffed by Tentacle Idol.
Friend: +3 speed/skill. 3% damage and activation boost.
Close Friend/Sibling: +10 speed/skill. 10% damage and activation boost.
Spouse: +15 speed/skill. 15% damage and activation boost.
Costs: 3 pg
Character Type: Melee, Strength, Defensive, Magic, Dark, Strategist
Weakness: Extreme spear weakness. Resists axe, hammer, and mace type damage.
Caps:
HP: High
Attack: 200
Defense: 200
Speed: 119
Skill: 150
Move: 6
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