Sothis: Level 58
HP: 147,840 (-44,688 Deletion)
Attack: 1050
1GM Light: 200
1GM Magic: 200
1GM Dark: 200
Light Blast: 1050 (1250) (6250)
Magic Blast: 1050 (1250) (6250)
Dark Blast: 1050 (1250) (6250)
Divine Judgement: 500 (1550) (1750) (1950) (9570) (19,500)
Defense: 600
5M Armor: 80
Garments of The Progenitor God: 200 (800) (880)
5M Shield: 80
Magic Barrier: 300 (380) (580) (2900) (3780)
Speed: 146
Skill: 210
Move: 6 (levititating movement)
Items:
4-Drop of Pure Sunlight: These incredibly potent items of light are able to double a character's light type damage. They are incredibly hard to steal, but also can only be held by a being who is a true master of light.
8- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken.
4-Shards of Midnight: Extremely rare and powerful dark objects. May only be used by a character who is truly one with darkness. These items increase the holder's Dark-type damage by 100%.
Garments of The Progenitor God: The clothing warn by the divine dragon Sothis. Thought they offer very little defense, they grant resistence to all forms of ellement damage. These garments are cloth and relatively easily destroyed. Grant 200 defense.
Magic Barrier: This barrier offers no defense against light or dark type attacks. It also does not defend against sacred weapons. However, aside from that, this barrier is nearly impossible to break and receives magic boosts from skills and items. The barrier only offers defense when this character is defending, not attacking. Base defense: 300
Abilities:
Divine Judgement: +20 hit. This being displays their full power as a deity. This will kill enemies regardless of survival abilities and items (such as sturdy). To make matters worse, if this attack kills a foe, it will completely vaporize them, destroying all their equipment. The sheer destructive force of this attack atomizes equipped enemy items, so unless they are somehow truly unbreakable, this attack will turn them to dust. This attack has a base 500 might, and may only strike once. It is technically a magic/light type attack with 1-3 range. However, it ignores immunities and cannot be consumed. Costs: 12 pg
Divine Pulse (II): Both sides of time are revealed to this character, and they may turn the hands of the clock backward. Doing this allows them to better understand the outcomes of their actions. As such, this ability allows for five (10) re-rolls during a battle for this character... or any of their allies. If this character is the one re-rolling, they may add 15 (25) to their roll. At second tier this ability will ignore temporal stones and time immunity if the re-rolls are used for this character and not an ally. Costs: 16 pg
Become One: As this character usually only exists in the mindscape of a single character she has become bound to, she is rarely seen in combat. However, Sothis may share her Divine Pulse and Time Warp Abilities with the character she is currently inside of. If events were to become dire enough, Sothis could even merge fully with her host... though this comes at a terrible cost. Merging with the character erases Sothis's mind from existence, and as such it will kill her as soon as the battle ends. This death will level down Sothis... usually by half of her levels. However, when bound to the character, she will grant him/her all of her HP, alongside adding her base attack and defense stat to their own and adding 25% of her speed and skill stats. The character she becomes one with will also gain access to all of her abilities. This union will last until the end of the battle. Costs: 6 pg
Garments of The Progenitor God: 200 (800) (880)
5M Shield: 80
Magic Barrier: 300 (380) (580) (2900) (3780)
Speed: 146
Skill: 210
Move: 6 (levititating movement)
Items:
4-Drop of Pure Sunlight: These incredibly potent items of light are able to double a character's light type damage. They are incredibly hard to steal, but also can only be held by a being who is a true master of light.
8- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken.
4-Shards of Midnight: Extremely rare and powerful dark objects. May only be used by a character who is truly one with darkness. These items increase the holder's Dark-type damage by 100%.
Garments of The Progenitor God: The clothing warn by the divine dragon Sothis. Thought they offer very little defense, they grant resistence to all forms of ellement damage. These garments are cloth and relatively easily destroyed. Grant 200 defense.
Magic Barrier: This barrier offers no defense against light or dark type attacks. It also does not defend against sacred weapons. However, aside from that, this barrier is nearly impossible to break and receives magic boosts from skills and items. The barrier only offers defense when this character is defending, not attacking. Base defense: 300
Abilities:
Divine Judgement: +20 hit. This being displays their full power as a deity. This will kill enemies regardless of survival abilities and items (such as sturdy). To make matters worse, if this attack kills a foe, it will completely vaporize them, destroying all their equipment. The sheer destructive force of this attack atomizes equipped enemy items, so unless they are somehow truly unbreakable, this attack will turn them to dust. This attack has a base 500 might, and may only strike once. It is technically a magic/light type attack with 1-3 range. However, it ignores immunities and cannot be consumed. Costs: 12 pg
Divine Pulse (II): Both sides of time are revealed to this character, and they may turn the hands of the clock backward. Doing this allows them to better understand the outcomes of their actions. As such, this ability allows for five (10) re-rolls during a battle for this character... or any of their allies. If this character is the one re-rolling, they may add 15 (25) to their roll. At second tier this ability will ignore temporal stones and time immunity if the re-rolls are used for this character and not an ally. Costs: 16 pg
Become One: As this character usually only exists in the mindscape of a single character she has become bound to, she is rarely seen in combat. However, Sothis may share her Divine Pulse and Time Warp Abilities with the character she is currently inside of. If events were to become dire enough, Sothis could even merge fully with her host... though this comes at a terrible cost. Merging with the character erases Sothis's mind from existence, and as such it will kill her as soon as the battle ends. This death will level down Sothis... usually by half of her levels. However, when bound to the character, she will grant him/her all of her HP, alongside adding her base attack and defense stat to their own and adding 25% of her speed and skill stats. The character she becomes one with will also gain access to all of her abilities. This union will last until the end of the battle. Costs: 6 pg
Time Warp: Once a day, this character may stop time for two turns. This reduces enemy avoid to zero. It prevents enemy units from counter-attacking. When time is stopped, only this unit and other units with Time Warp will take turns. Enemy units cannot be killed during a time stop; they will retain at least 1 HP no matter what.
This unit may also take 2 “step backs” once a day. Step backs allow the character to re-roll a result they do not like. However, if their is another character on the map with “Time Warp”, that enemy can spend one of their re-rolls to block a re-roll.
It should be noted that tampering with time might cause strange and dangerous side effects, so it is best not to be done often.
Costs: 6 pg
Dragon Fang: During any attack, this ability has a 60% chance to activate. If it activates, the total damage of the attack will be boosted by 50%. Costs: 5 pg
Heal: Gives this unit a "Heal" staff. This item may be used 5 times in a battle. Instead of attacking, this unit may take a turn to heal an ally 40% of their HP. Costs: 3 pg
Null: Instead of attacking, this unit may choose one adjacent enemy. This enemy will have all their stat changes removed. This debuff will last for three turns and cannot be removed. This will not remove item based stat boosts. Costs: 3 pg
Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more affective. This ability will drop the speed and skill of any character who is affected by it by 30 if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg
Character Type: Divine, Worldbreaker, Dragon, Magic, Support, Possessor
Weakness: Sothis will take mortal damage if struck by a weapon crafted from the body of any powerful dragon. Depending on the strength of the creature the weapon was forged from, Sothis will have a %-chance to be instant killed (example: Falcion has an 80% chance to instantly kill Sothis). Sothis is also very susceptible to sleep-inducing abilities. This character resists light, psychic, and sacred-type damage.
Caps:
HP: High
Attack: 500
Defense: 50
Speed: 106
Skill: 170
Move: 6
Draconic Hex: After an enemy attacks this unit, they will suffer a 20% drop in their attack, defense, and a 20 point drop in speed. These negative status conditions will last for three turns. These status conditions do not stack. This ability may only afflict an enemy once per battle. Costs: 4 pg
Dragon Fang: During any attack, this ability has a 60% chance to activate. If it activates, the total damage of the attack will be boosted by 50%. Costs: 5 pg
Heal: Gives this unit a "Heal" staff. This item may be used 5 times in a battle. Instead of attacking, this unit may take a turn to heal an ally 40% of their HP. Costs: 3 pg
Null: Instead of attacking, this unit may choose one adjacent enemy. This enemy will have all their stat changes removed. This debuff will last for three turns and cannot be removed. This will not remove item based stat boosts. Costs: 3 pg
Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more affective. This ability will drop the speed and skill of any character who is affected by it by 30 if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg
(TBA) Purge: This unit may take a turn to heal an ally's of severe status conditions. Only one status condition may be healed at a time. These conditions include broken necks, mind shackles, mind dives, severe bleeding, curses, petrification, and almost any kind of poison. This ability does not remove less deadly status conditions. Costs: 5 pg
(TBA) Divine Pulse: Both sides of time are revealed to this character, and they may turn the hands of the clock backward. Doing this allows them to better understand the outcomes of their actions. As such, this ability allows for five re-rolls during a battle for this character... or any of their allies. If this character is the one re-rolling, they may add 15 to their roll. Costs: 8 pg
Character Type: Divine, Worldbreaker, Dragon, Magic, Support, Possessor
Weakness: Sothis will take mortal damage if struck by a weapon crafted from the body of any powerful dragon. Depending on the strength of the creature the weapon was forged from, Sothis will have a %-chance to be instant killed (example: Falcion has an 80% chance to instantly kill Sothis). Sothis is also very susceptible to sleep-inducing abilities. This character resists light, psychic, and sacred-type damage.
Caps:
HP: High
Attack: 500
Defense: 50
Speed: 106
Skill: 170
Move: 6
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