Japanese Military Ground Trooper: Level 12
HP: 1260
Attack: 25
5 Marksman: 25
Heavy Rifle: 450 (475) (500)
5 Explosion: 25
Hand Grenade: 200 (225) (250)
Defense: 25
Military Uniform: 100 (125)
Skill: 30
Speed: 30
Move: 5
Items:
Heavy Rifle: A large, heavy gun. Deals decent damage to armor and barriers, but is nothing special. Base 450 bullet type damage.
Militrary Uniform: Simple armor designed for modern warfare. Grants resitence to bullet and pierce type damage. Grants 100 defense.
3-Hand Grenade: A simple hand grenade. Upon being thrown, this weapon has 2 range and will strike all foes adjacent to the square targeted. This will consume the item. Grendades will not trigger a counter-attack of vantage. This attack cannot be dodged. Base 200 explosion-type damage.
Abilities:
Take Aim: Marksman-Troop ability. Upon seeing an enemy, this character may choose that particular foe and target them. This character must then attempt to attack the targeted foe at least once. If the targeted foe flees, this character must pursue them for at least two turns after targeting them. This character may not initiate attacks against any other foes while it has targeted a foe. Targeting a foe will grant +30 skill against that enemy. Costs: 1 pg
Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg
Unending Onslaught: Enemies attacked by this character cannot vantage hit them. Costs: 4 pg
Continuous Fire: Marksman-Troop ability. If this character attacks an enemy, and then an identical character attacks the same enemy on the same phase, the total damage output of the follow-up character will be increased by 50%. This ability may stack. The maximum % boost is 300%. Costs: 4 pg
Character Type: Marksman, Troop
Weakness: Earth and sonic type damage. Resists explosion type attacks.
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