Silver Shield Hoplite: Level 15
HP: 1800
Attack: 30
5 Spear: 25
5 Throw: 25
Grecian Lance: 80 (110) (135) (169)
3 Sword: 15
Short Sword: 100 (130) (145) (181)
Defense: 30
3 Armor: 15
Grecian Silverlight Armor: 200 (230) (245)
4 Shield: 20
Grecian Silverlight Shield: 300 (320) (565)
Speed: 38
Skill: 38
Move: 5
Items:
Grecian Improved Lance: A long weapon. +15 hit against enemies using short weapons or martial/body type attacks. 80 base pierce type damage. Fairly easily broken by strong bludgeon or axe blows.
Improved Short Sword: A short sword specialized for close combat. Simple, but reliable. Base 100 blade type damage.
Grecian Silverlight Armor: Armor that offers protection from attack. It does not defend against psychic damage but does block magic. Grants resistance to light, energy, and lightning type attacks. Fairly sturdy. Offers 200 defense.
Grecian Silverlight Round Shield: A huge round shield. Doubles its defense if being attacked by piercing type attacks. It is nearly impossible to break with light or energy type attacks. Has a base defense of 300. Very sturdy and hard to destroy. Defends against magic.
Abilities:
Tri-Attack: If this unit, along with two other units with this skill, stands on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg
Stand Together: If this unit stands adjacent to another unit of the same kind, this unit will boost its total defense by 50%. This ability does not stack. Costs: 3 pg
Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg
Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 1 pg
War Cry: Instead of attacking, this unit may rally their allies with a war cry. This will boost all ally units within three spaces, granting them a 30% bonus to their total attack damages. This attack boost only lasts during the turn it is used, not during the next enemy phase. Costs: 3 pg
(TBA) Phalanx: A Grecian tactic discovered after Alexander began to expand his kingdom. This ability is fairly complex to use, but it requires units to stand in a specific formation. Units must move as a triangle. The units towards the tip of the triangle will recieve attack and defense boosts. The more layers of the triangle that are behind them will each add 25% extra defense and extra attack to the layer ahead. Only units with this ability will recieve this buff, and all units on the eterior layers of the formation must have this ability or the formation will fail. However, strategic and other buffing units may be nestled into the middle of the triangle with no nnegative consequences. The maximum buff the front units can recieve is doubling the attack and defense of the unit. Costs: 4 pg
Character Type: Melee
Weakness: Lightning type damage.
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