Sunday, March 15, 2020

Ice King





Ice King: Level 48
HP: 68,040 (102,060 1 UP)
Attack: 575
1GM Ice: 200
Ice Blast: 575 (775) (3875) (4650) (13,950) (17,438)
Defense: 24
Ice King Blue Robe: 100 (124)
Ice Shield: 100 (300) (1500) (1800) (1924)
Speed: 134 (144)
Skill: 96
Move: 9 (flying)




Items:

Ice Kig Crown: An ancient and terrible piece of magic and science. This crown will eventually induce madness, but will also boost ice type damage by 100%. However, this crown will not induce auto damage. 

8-Ice Gem: Boosts ice type damage by 50%. May allow a special type of ice attack once every four days. Can be used to freeze all adjacent squares.

Fractal Stone: A stone that is icy cold to the touch and appears to have an ever-changing, snowflake-like form. This stone will add 10% to any freezing chance that already exists in abilities/weapons held by this character.

Abilities:

Ice Shield: Grants a protective shield of Ice to the character. This shield does not defend against psychic, magic, or fire type damage. The base might of the shield is 100 but is boosted by the ice skill stats and boosts of this character. Costs: 4 pg

Freezing Aura: If an enemy is within 1 space of this character, they will have their speed reduced by 20. This is an ice type status, and thus certain abilities or immunities will ignore it. Costs: 5 pg

Blizzard: Once every two turns this unit may release a powerful pulse of ice energy that strikes all squares within 2 spaces of this character. This attack only hits once. The base might of this attack is 80 (392) (442) (1768) ice type damage. Each character standing next to this unit when this move is performed calculates their dodge, block, and defense separately. Costs: 4 pg

Scatter Ice: This character may unleash four bolts of homing bolts of sharp ice. +40 hit. These blasts ignore teleport dodge, stealthy flier, and back-roll type abilities. The base might of the blasts is the same as a regular ice blast. Only four bolts will be fired, regardless of the speed stat of this character. These four bolts have 1-3 range, and can target characters individually. This ability takes three turns to recharge. Each blast has a 10% (20%) chance to induce the freezing status. Costs: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Snow Storm: This character may take a turn to try and summon a snowstorm on the map. Characters sensitive to this weather will lose 5% at the start of each turn if they are not warmed. The duration of this weather depends on where it is summoned. Bright sun bonuses are lost. Ice-type attacks receive +10 hit. Freezing statuses receive a +5% bonus to their chances to activate. Allies and foes receive the boosts and the debuffs from this weather. This ability does sometimes fail, especially in areas where it is extremely unlikely to snow. Costs: 5 pg

Freezing Breath: 1-2 range. This unit breathes out extremely cold air. It gives no damage, but it has a 50% (60%) chance to give them a frozen status. Ice-type status move. Frozen characters will have a 15% chance to thaw each turn, but the chance to thaw will increase by 25% after each turn they fail to thaw. Certain moves can thaw a character. Frozen characters cannot counterattack or take a turn. Costs: 3 pg

Ice Pillar Surge: This torrential attack launches huge spikes of ice from the ground. This attack will always leave jagged ice terrain in all spaces that it strikes. These ice spikes have a 20% chance to give a character a bleeding status, and they will damage any character who stands on them 10% of their HP. The base might of this attack is 350 (1150) (1350) (6570). This attack may only strike once. 1-3 range. Costs: 4 pg

Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg


Darting Blow: The character adds 10 to their speed stat when they initiate the attack. This improves both the evasiveness of the character, as well as their likelihood to attack multiple times. Costs 3 pg.


Character Type: Element, Destructive, Status

Weakness: Extreme fire weakness. Mild weakness to martial damage. Immune to ice. Strongly resists air type damage. Immune to strategist. Very very susceptible to seductive aura.

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