Sunday, March 15, 2020
Nightjar Ninja
Nightjar Ninja: Level 37
HP: 15,840
Attack: 150
4M Knife: 70
4M Fire: 70
4M Explosio: 70
4M Throw: 70
4M Martial: 70
Nightjar Ninja Knife Boomerang: 400 (550) (620)
Thrown Nightjar Boomerang: 400 (550) (620) (690) (1,380)
Nightjar Ninja Knife Boomerang: 400 (550) (620) (690) (3450) (5175)
Thrown Nightjar Boomerang: 400 (550) (620) (690) (760) (3800) (5700) (11,400)
Martial Attack: 150 (220)
Kamikazee: 1850 (2000) (2070) (2140) (10,700) (23,540)
Defense: 37
3M Armor: 60
Nightjar Ninja Feathered Cloak: 200 (237) (297)
Speed: 111(106) (+20) (+35 avoid)
Skill: 118 (128) (-5)
Move: 6
Items:
4-Nightjar Ninja Knife Boomerang++: +10 speed. A unique and deadly weapon. This odd boomerang scales with knife skill and deals blade type damage. This weapon will always return when thrown. The weapon curves around behind foes, causing it to ignore most shields and barriers when thrown. The total damage of this weapon will also be boosted by 100% when thrown. Base 200 (400) blade type might.
Nightjar Ninja Feathered Cloak: +10 skill to units who wear this cloak as the only form of armor. A cloak worn by Nightjar Ninja. Protects them during their dangerous missions by offering resistance to blade, pierce, and poison type damage. This cloak also allows a character to glide from high structures. This cloak also protects from cold weather and cold debuffs. Offers 200 defense.
8- Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.
10- Bomb Badge: A badge that may be worn on any type of military uniform. Increases the damage of explosion type attacks by 50%.
1- Air Gems: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
Abilities:
Weapon Throw (III): The unit may throw their held weapon at a foe. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on double this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 4 pg
Blazing Blade: This character may take a turn to add flame type damage to its blade and boost the total damage of the sword attacks by 50%. The sword will receive the fire-type skill damage and boosts. This augment lasts for 5 turns. Costs: 5 pg
Dual Wield: If this unit holds two weapons, it will attack with both of them. In essence, this means the unit will always attack twice, but each attack will be different depending on which weapon is in each hand. Dual wielding is difficult and reduces speed and skill by -5. Costs: 5 pg or GM Swordsmanship level.
Poison Strike: Every time this unit engages an enemy in combat, they will lose 5% at the end of the engagement. This will occur whether or not the character can damage the opponent. This damage cannot kill an opponent; it will always leave them with 1HP. Costs: 4 pg
Extreme Evasion (II): +35 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss. Costs 10 pg
Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away. At night this distance may be smaller... and certain characters are not very alert. Costs: 1 pg
Ambush: If this character attacks a foe who was not alerted to their presence before the start of the phase, the strike will only hit once, but will deal 3 x damage and ignore shields, force fields, and not be countered. Costs: 3 pg
Kamikazee: This character may choose to end its own life in a fiery explosion. This is an area attack and will strike all squares adjacent to this character. This attack cannot be dodged. The base might of the attack is 50x the level of the character using it. This is boosted by the fire and explosion skill and item boosts of this character. This ability can level down the character. Costs: 4 pg
Character Type: Melee, Stealth, Speed, Assasin
Weakness: Weak to explosion type damage. Resists martial. Resist evasion downing abilities.
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