Tuesday, March 17, 2020

Commando Droid





Commando Droid: Level 25
HP: 5,100
Attack: 150
3M Energy: 60
3M Marksman: 60
2M Sonic: 50
3M Sword: 60
3M Martial: 60
Advanced Military Blaster: 150 (300) (360) (420) (1,260)
Commando Droid Vibro-Blade: 300 (450) (510) (560) (620) (1,860) (3,720)
Martial Attacks: 150 (210) (410)
Defense: 150
2M Armor: 50
BX-Commando Droid Armor Plating: 350 (500) (550)
Speed: 70 (80) (+35 avoid if against a ranged weapon)
Skill: 70 (80)
Move: 6




Items:

Advanced Military Blaster: A refined, more expensive blaster. Deals energy type damage. Base 150 might. This weapon will always strike twice when initiating the attack.

Commando Droid Vibro-Blade: +10 speed. A blade designed for assassinations. This deadly weapon will deal double damage when used to with the ability "Ambush". Base 300 blade/sonic/energy type damage.

BX-Commando Droid armor: +10 skill. Heavy plate armor that grants resistance to energy, bullet, and explosion type damage. Though this armor is well made, it is impractical to steal. Base 350 defense. Doubles the damage of Commando Droid martial attacks.

10- Energy Boost Cassette: A piece of tech that holds an extra charge for energy-based weapons. This item is consumable, but it will double the damage of energy-based attacks for 1 turn. Due to the small size of the cassette, it can only boost attacks that have a base might that is less than 500 damage.

4-Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

4- Sonic Amplifier: A small device that is worn on armor. This amplifies sonic attacks, but is very fragile and easily stolen. This item will often break if the character falls in battle. Boosts sonic damage by 50%. 


Abilities:

Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away. At night this distance may be smaller... and certain characters are not very alert. Costs: 1 pg

Ambush: If this character attacks a foe who was not alerted to their presence before the start of the phase, the strike will only hit once, but will deal 3 x damage and ignore shields, force fields, and not be countered. Costs: 3 pg

Tri-Attack: If this unit, along with two other units with this skill, stand on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg

Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg


Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg

Hacker: This character may attempt to hack sci-fi technology, including robot characters, weapons, and armor. Successfully hacking has a variety of effects. Sometimes it will break the tech, but often it can convert it into something much more useful. This ability may be used instead of attacking. Costs: 3 pg

Guerrilla Warfare: This character is adept at dodging projectiles and avoiding incoming fire. If this character is attacked by a ranged weapon it will add 35 to its avoid. This unit will also add 10 to its skill if counter-attacking an enemy using a ranged weapon that is over 1 space away. Costs 3 pg. 


Character Type: Droid, Stealth, Marksman, Melee, Assassin

Weakness: Mild weakness to bludgeon and psychic type damage. Resist evasion downing abilities.R Resists martial. 

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