Nemesis, King of Liberation: Level 63
HP: 218,400 (327,600 1UP) (392,120 Seraph Robe) (436,800)
Attack: 1,500
3GM Sword: 600
1GM Whip: 200
1GM Dark: 200
5M Light: 80
5M Energy: 80
5M Martial: 80
Dark Creator Sword: 750 (2250) (2850) (3050) (3250) (3330) (3410) (17,050) (34,100) (51,150) (59,675)
Martial Attack: 1,500 (1580)
Defense: 1,700
1GM Armor: 200
Fell King Armor: 800 (2,500) (2,700)
Fell King Cloak: 200 (2,900)
Darkscale Pendant: 20 (220) (1100) (4,000)
Lightscale Pendant: 20 (100) (500) (4,500)
Energyscale Pendant: 20 (100) (500) (5,000)
Speed: 204 (214)
Skill: 205
Move: 6
Items:
(TBA) 2-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.
Dark Creator Sword: +10 speed. A dark shadow of the Hero's Relic crafted by Nemesis. This dreadful sword was made using the corpse of the powerful dragon, Sothis. This weapon deals double damage to dragon/divine type units. As a whip, this weapon hits behind shields and barriers and has 1-3 range. Hero's Relics may only be used by those who carry the appropriate crest... as using it without a crest can have deadly consequences. If a Hero's Relic is within 20 spaces of the character who was killed to craft it, that character will suffer a 50% reduction in HP, total Attack, total Defense, Speed, and Skill. This weapon has a base might of 750 lightning/dark/light/blade/whip type damage.
(TBA) Fell King Armor: Incredible armor that is too ancient to identify. Grants extreme resistance to blade, pierce, bludgeon, and body type attacks. This armor is extremely sturdy. Base 800 defense.
(TBA) Fell King Cloak: A cloak bearing the Crest of Flames. This ancient relic grants resistance to light, dark, magic, fire, and ice type damage. Though it has survived many years, it is still only slightly more resistant to wear than other cloaks.
(TBA) Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.
(TBA) Vampiric Eye: This terrifying red orb is all that remains of a vampire's eye. A very rare drop from the elusive vampires of the Umbar Planes, this item will cause this character to heal 10% of all the damage it deals. This item is easily lost or stolen.
(TBA) Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.
(TBA) Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.
(TBA) Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, and backstabs.
(TBA) Energyscale Pendant: An ancient pendant, made from a blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the energy skill stat and boosts of this character. This item is easily lost or stolen.
(TBA) Lightscale Pendant: An ancient pendant, made from a white dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the light skill stat and boosts of this character. This item is easily lost or stolen.
(TBA) Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.
(TBA) 8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. It can be used to strike an adjacent square with lightning.
(TBA) 16- Night Sapphire: Can immediately turn the battlefield to night. Stealth type characters receive 15+ avoid in the dark. Also boosts dark type attacks by 25%.
(TBA) 12-Day Pearls: Allows the user to change night into day. Also, add 25% to light type attacks.
(TBA) Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.
(TBA) Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.
(TBA) Razor Plate: Boosts blade type attack damage by 50%. This will stack alongside gem boosts but not ever engage damage penalties. A unit may not hold two of the same plates.
(TBA) Dark Plate: Boosts dark type attack damage by 50%. This will stack alongside gem boosts but not ever engage damage penalties. A unit may not hold two of the same plates.
(TBA) Light Plate: Boosts light type attack damage by 50%. This will stack alongside gem boosts but not ever engage damage penalties. A unit may not hold two of the same plates.
(TBA) Energy Plate: Boosts lightning type attack damage by 50%. This will stack alongside gem boosts but not ever engage damage penalties. A unit may not hold two of the same plates.
(TBA) Shrouding Sphere: This character is shrouded from Gemnodes and all forms of world scanning.
(TBA) Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen.
Abilities:
Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail
Defilement Crafting: Signature ability. If given the corpse of a powerful foe, generally one who is of an elevated race or species, Nemesis may use that corpse to craft Hero's Relics. These relics will be incredibly deadly to the foe who's body and bones were used to create the weapon. This is a dark and terrible art. Costs: 5 pg
Crest of Flames (II): A legendary crest. Allows the user to use any weapon crafted by a dragon or any other great being that is referred to by the Spire as a "Flame Bringer". This crest has a 40% chance to activate, and it may activate on counter-attacks. If it does, it will prevent enemies from counter-attacking. It will also increase the total might of this character's regular attacks by 75%, and will heal the character half the amount of damage that the strike deals to the foe. Costs: 10 pg
God Killer: If fighting units that qualify as gods (including the higher Lords of the Dark Souls dimension, but not those of less power), this unit will receive a 30% boost to its total damage. Costs: 2 pg
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg
Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. Costs: 4 pg
Cleave: The unit may try and instant-kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack.
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill.
This attack may miss, just as a normal sword strike would.
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7
Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage, and finishes with a 2 x damage strike. Costs: 5 pg
Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg
Clever Fighter: This character is careful in battle and wary of his enemy's strengths. This character takes half damage from assault moves (1/4), Perfect blows, backstabs, parry reposts, and critical hits. Costs: 6 pg
Calculating Fighter: This character calculates the chances of an enemy's victory. This character reduces the activation rate of activatable skills by 30%. Costs: 6 pg
Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage, and finishes with a 2 x damage strike. Costs: 5 pg
Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg
Clever Fighter: This character is careful in battle and wary of his enemy's strengths. This character takes half damage from assault moves (1/4), Perfect blows, backstabs, parry reposts, and critical hits. Costs: 6 pg
Calculating Fighter: This character calculates the chances of an enemy's victory. This character reduces the activation rate of activatable skills by 30%. Costs: 6 pg
Strategist (II): This unit may choose two first level abilities or a second level ability held by an enemy unit within 10 spaces. These abilities will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 8 pg
Character Type: Destructive, Melee, Strategist
Weakness: Mild weakness to knife and bow type damage. Resists dark. Immune to mind control. Resists fear.
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