Tuesday, March 31, 2020

Kitsune





Kitsune: Level 29
HP: 8220
Attack: 290
3M Claw: 60
3M Bite: 60
Razor Edged Claws: 200 (490) (550) (1650)(2,475)(3713)
Defense: 58
1M Armor: 40
Kitsune Desert Robes: 200 (258) (298)
Speed: 79 (94)
Skill: 83 (98)
Move: 6 (9)




Items:

Razor Edged Claws: These sharp claws deal less wear to enemy equipment. However, for a claw weapon, they are relatively inexpensive to make and deal effective damage. Base 200 might.

Kitsune Desert Robes: Comfortable, vibrant robes worn by a Kitsune. These robes offer defense even in their beast forms and resist bite, claw, and light type damage. Base 200 defense.

Sandstorm Stone: If this character is in a sandstorm and they use have concealed presence, they may double their movement if they are fleeing the opponent.

Soft Kitsune Pelt: An item sold for tremendous amounts of gold on the black market (40k). It would require butchering the character in order to obtain this.


Abilities:

Tough Claws: This unit's claws are as hard as diamond. They give heavy weapon and armor wear with every blow, and this ability doubles the claw skill damage bonuses. It will also boost the damage of claw type attacks by 50%. Costs 3 pg

Kitsune Beast Form: This character may take on the form of a mighty Seven-Tailed fox. This limits them to claw and bite type damage, but will also increase their speed and skill +15. This form will also add 3 to the base movement of the character. In this form, the total damage output of the character will be increased by 50%. In this form, the character may strike intangible foes. This ability cannot be removed by strategist.  In this form, the character may leap up to flying foes. Costs: 5 pg

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Thief: Instead of attacking, this unit may try and steal an item from an adjacent enemy. It cannot steal weapons that are being held or full body armor. Generally, this move can take something directly from the enemy character's inventory. Extremely rare items are stolen last. Costs: 3 pg

Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away. At night this distance may be smaller... and certain characters are not very alert. Costs: 1 pg

Beastbane: This character deals double damage to beast type characters. However, it will also take 30% extra damage from them. Costs: 3 pg

Ferocity: Beast only ability. This unit may activate this ability once a day. The unit may activate this ability at the beginning of its turn, and may then continue into an attack in the same turn. When this ability is activated, this unit's speed increases by 40. It also adds 50% to the total might of all its physical attacks. However, it will reduce its total skill by 20. This mode lasts for three turns. Costs: 5 pg

(TBA) Warm Fur: This unit is covered in a thick layer of fur. This works as surprisingly good armor, granting resistance to fire, ice, explosion, and martial type damage. Costs: 6 pg

Character Type: Shapeshifter, Beast, Stealth, Speed

Weakness: Claw and bite type attacks. Extreme resistance to dark and magic. Ignores most weather-based debuffs

Caps:
HP: Small
Attack: 500
Defense: 100
Speed: 137
Skill: 143
Move: 7

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