Tuesday, March 31, 2020
Plague Knight
Plague Knight: Level 49
HP: 51,300 (76,950 1 UP) (92,340 Seraph Robe) (102,600)
Attack: 294
1GM Poison: 200
1GM Explosion: 200
5M Magic: 80
5M Fire: 80
5M Dark: 80
5M Staff: 80
5M Throw: 80
Plague Knight Crow Staff: 450 (744) (824) (904) (984) (6888) (13,776)
Poison Bombs: 300 (594) (794) (944) (1024) (7168) (14,858)
Burning Bombs: 300 (594) (794) (874) (954) (6678) (14,848)
Magic Bombs: 300 (594) (794) (874) (954) (6678) (13,356)
Dark Bombs: 300 (594) (794) (874) (954) (6678) (13,356)
Defense: 98
3M Armor: 60
3M Shield: 60
Plaugue Knight Robes: 300 (398) (458)
Plague Knight Cloak: 300 (758)
Plague Knight Mask: 300 (360) (1,118)
Poisonscale Pendant: 20 (220) (1540) (2658)
Darkscale Pendant: 20 (100) (700) (3358)
Speed: 136
Skill: 127
Move: 5 (11)
Items:
2-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.
Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeate.
Plague Knight Crow Staff: A magical staff with a sharp beak at the end. Though he doesn't like fighting up close, this weaponn was created by plague knight to do a surprising amount of wear to armor. This weapon has a base 450 magic/dark/bludgeon type might.
20-Poison Bombs: Bombs that are thrown by Plague Knight. These bombs do not require the ability "Weapon Throw" to be cast, and they have 1-2 range. Unfortunately, these bombs damage allies, regardless of how many element boosting items this character is holding. The bombs will strike all squares adjacent to the target, dealing half their normal damage, but only the targeted character will be able to counter attack. These bombs have a 50% chance to poison the targetted foe. This poison is slow acting, but it will last the entire battle. The poison from these bombs will deal 500 (700) damage at the start of each turn. These bombs have a base 300 poison/explosion type might.
20-Burning Bombs: Bombs that are thrown by Plague Knight. These bombs do not require the ability "Weapon Throw" to be cast, and they have 1-2 range. Unfortunately, these bombs damage allies, regardless of how many element boosting items this character is holding. The bombs will strike all squares adjacent to the target, dealing half their normal damage, but only the targeted character will be able to counter attack. These bombs have a 50% chance to burn the targetted foe. These bombs have a base 300 fire/explosion type might.
20-Magic Bombs: Bombs that are thrown by Plague Knight. These bombs do not require the ability "Weapon Throw" to be cast, and they have 1-2 range. Unfortunately, these bombs damage allies, regardless of how many element boosting items this character is holding. The bombs will strike all squares adjacent to the target, dealing half their normal damage, but only the targeted character will be able to counter attack. These bombs have a 20% chance to flinch the targetted foe. These bombs have a base 300 magic/explosion type might.
20-Dark Bombs: Bombs that are thrown by Plague Knight. These bombs do not require the ability "Weapon Throw" to be cast, and they have 1-2 range. Unfortunately, these bombs damage allies, regardless of how many element boosting items this character is holding. The bombs will strike all squares adjacent to the target, dealing half their normal damage, but only the targeted character will be able to counter attack. These bombs will reduce the total defense of the foe by 10% each time they are struck, and this debuff will last until the character goes 2 turns without being struck by a dark bomb. These bombs have a base 300 dark/explosion type might.
Plague Knight Robes: Robes that offer plague knight protection from pesky knights who would try to stop him. These robes offer extreme resistence to blade and bludgeon type damage. Base 300 defense.
Plague Knight Cloak: The long cloak of Plague Knight actually offers him gliding movement, and when he uses his explosive jump, this cloak will double the extra movement he is granted. This cloak also resists dark and psychic type damage. Base 300 defense.
Plague Knight Mask: This fighting mask works like a shield. It will only buff the defense of the character when they are being attacked, not when they innitate attacking the foe. This mask offers an extreme resistence to light type attacks. Base 300 defense.
Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.
Flame Stoneplate Ring: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to fire type damage.
Life Elixer- A potent drink, made from magiblot ink, Gibdo bandages, and life-blood seeds. Though terrible tasting, this consumable item will double the HP cap of the one who drinks it.
6 - Vorpent's Eye+Poison Plate
24 - Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%
12- Fire Gems+Flame Plate
12- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken.
12- Volatile Crystals: Deadly crystals charged with potent explosive energy. These may explode in a character's inventory, and they will deal approximately 2000 damage a piece if they go off. However, these crystals boost explosion type damage by 50%.
Poisonscale Pendant: An ancient pendant, made from a green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the poison skill stat and boosts of this character. This item is easily lost or stolen.
Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.
Abilities:
Explosive Launch: +3 (6) move. A rare form of super jump, this character uses an explosion to launch themselves into the air. This allows them to bypass certain high structures and enables engagement with flying enemies. While using this ability, the character is given flying type movement, but they must land at the end of the turn. If this character starts a turn by using this jump, which has no real penalties, they will create a small explosion around their feet. This will strike all enemies adjacent to them regardless of avoid. This small explosion will not be counter-attacked. Base 20 (220) (1540) explosion type damage. Costs: 5 pg
Cast Poison: This character may cast poison onto a tile adjacent to it. This tile will then have an 80% chance of inflicting a poisoned status on any foe who stands in it. This tile will not inhibit movement, and this poison will not impact foes who are levitating or flying. However, the poison is incredibly potent, having a base might of 800 (1000) (7,000), and it will usually last for five turns. The poison tile will remain on the map for the entire battle unless cleared by some other terrain ability. Costs: 5 pg
Staff Assualt: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg
Berserk: This unit may activate this ability once a battle at the start of it's turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3 x damage to it. Costs: 5 pg
Taunt: The character taunts an adjacent foe. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg
Savage Elements: Alchemist and Sorcer exclusive ability. When this unit attacks an enemy with an element based attack, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. This ability triggers even on specialized, activatable attacks. Costs: 4 pg
Strategist (II): This unit may choose two first-level abilities or a second-level ability held by an enemy unit within 10 spaces. These abilities will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 8 pg
Blast Back: If this unit is using a fire, energy, or explosion type attack on a foe, it may blast them back two spaces if it strikes them. This unit will take any negative terrain effects immediately after being blasted into them. This ability also drastically increases the knock-back force of the attacks, making them more effective at knocking riders off of mounts or causing vehicles to crash. Costs: 3 pg
Mad Bomb Barrage: Plague Knight Signature Ability. The crazed alchemist may leap into the air and cast down 8 bombs. He may cast these bombs at multiple foes, but if he targets multiple foes, they will each dodge and counter individually. This ability may be used once every three turns, and can stack with the regular Bomb Barrage ability. Costs: 5 pg
Bomb Barrage (II): This unit may double the number of times it would normally throw a bomb. Costs: 6 pg
Character Type: Destructive, Alchemist
Weakness: Weak to bludgeon type attacks. Reists poison and explosion.
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