Wednesday, April 1, 2020

Infected Watcher Knights






Level: 39
HP: 24,600 (75,000 Radiance)
Attack: 468
5M Sword: 80
Great Nail: 600 (1068) (1148) (2296) (6888) (20,664) (+10,000 Radiance)
Defense: 468
5M Armor: 80
Elite Heavy Shell Armor: 1000 (1468) (1548)
Speed: 86 (76) (61)
Skill: 125
Move: 7



Items:

Elite Great Nail: -10 Speed. A very heavy, long reaching nail. Adjacent enemies who are struck by this weapon have a 20% chance to be unable to counterattack (stops only one counterattack, not necessarily all). 600 blade type might. Gives considerable shield and armor wear.

Elite Heavy Shell Armor: -15 Speed. This massive set of insect armor is extremely resistent to wear. It has been enhanced with Pale Ore, greating increasing the base defense of the armor. However, it still has openings in the joints, making it innefective at blocking pierce-type attacks. This armor grants no defense against psychic or magic type attacks. Base 1000 Defense.

Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.

Abilities:

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Ram: This unit may ram into other units. The power of this attack is based on the number of spaces traveled by this unit, plus this unit's base attack, plus this 10% of this unit's max HP. It will add 30 extra damage for every space moved while rushing forward to attack. This may only hit once. The base might of this move without traveling is 100 (236), and if the unit travels the maximum number of spaces it is 100 (280) (516) (1548). This counts as body-type damage. Costs: 4 pg

Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200%. Costs: 16 pg

Proficiency (II): If this unit uses a single attack type, they may double that attack type's total damage. Costs: 12 pg

Sundering Blows: This unit's sword hits rapidly destroy armor, shields, and the melee weapons of other foes. Costs: 2 pg


Chatracter Type: Melee, Strength, Defensive

Weakness: Mild earth weakness. Weak to body slam and trample. Resist Bludgeon type attacks and throwing type attacks. Now possessed by blinding light, these once proud knights resist light and psychic.

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