Gahlok: Level 17
HP: 2,280
Attack: 136
5 Shield: 25
1M Air: 40
Hydro Shields: 300 (436) (461) (501) (1001)
Air Blast: 136 (176) (352) (1-2 range)
Defense: 170
5 Shield: 25
Tahnnok Bioarmor: 400 (570) (595)
Earth-hammer Shields: 200 (225) (265) (530) (1125)
Speed: 41
Skill: 44
Move: 6 (8 swimming)
Items:
Hydro Shields: Basic equipment used by Bohrok units. Give water/bludgeon type damage 1-2 range. These weapons have been upgraded from their base form. Base defense 200. Base attack 300. The unique nature of these shields allows them to be boosted in their defense by fire gems. Unfortunately, these shields must be cybernetically engrafted into a character, making it hard for most units to use them, and making them quite hard to steal.
Gahlok Bio-armor: The small, organic Krana depends on this bio-armor to move around. It is basically the body of this character, thus damage to it can lead to serious difficulty. This armor resists water and ice type damage, but energy damage gives it massive wear. Grants 400 base defense.
2- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days.
Abilities:
Ram: This unit may ram into other units. The power of this attack is based on the number of spaces traveled by this unit, plus this unit's base attack, plus this 10% of this unit's max HP. It will add 30 extra damage for every space moved while rushing forward to attack. This may only hit once. The base might of this move without traveling is 100 (236), and if the unit travels the maximum number of spaces it is 100 (280) (516). This counts as body-type damage. Costs: 4 pg
Shield Attack: When attacking with a shield as the primary weapon, this unit adds the shield's defense while attacking and not only while defending. Costs: 3 pg
Hydro-Pump: -15 speed. This attack may only strike an enemy once. This blasts out an extremely pressurized beam of water directly into the foe. This will will deal 3 times the damage of this character's normal water blast. Costs: 3 pg
Water absorb: If in a water tile, this character will heal 20% of its HP at the start of each turn. If this unit is hit by a water type attack, it will also heal 20% of its HP. This character is immune to water type damage. Costs: 4 pg
Whirlpool: Instead of attacking this unit may make a whirlpool terrain. Whirlpool terrain traps anyone who was in the water in that space until the whirlpool dissipates. This terrain does not catch flying or hovering units. This terrain may be escaped from units that have access to "Swim" type movement. A whirlpool may not be moved across without becoming trapped in the vortex. While caught in a whirlpool, the character will receive -10 speed. At the start of each turn, the trapped unit will take 40 (176) (216) (432) water type damage. Costs: 3 pg
Character Type: Air, Element, Robot
Weaknesses: Weak to energy and light type damage. Resists water, fire and ice type attacks. Affected by hacking as well as psychic attacks. Affected by EMP.
Caps:
HP: Small
Attack: 400
Defense: 500
Speed: 120
Skill: 130
Move: 7
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