Lewa, Toa of Air: Level 54
HP: 62,400 (124,800)
Attack: 450
3GM Air: 600
5M Axe: 80
Ennhanced Air Axe of Lewa: 800 (1250) (1850) (1930) (11,580) (34,740)(52,110)
Air Blast: 450 (1050) (6,300) (18,900) (28,350)
Defense: 250
5M Armor: 80
5M Shield: 80
Lewa Mata Armor: 500 (750) (830) (910)
Lewa Air Shields: 100 (700) (780) (4680) (5590)
Great Kanohi Miru: 300 (5,890)
Speed: 166 (201)
Skill: 166
Move: 7
Items:
5-Glowing White Protodermis: A brilliant, white fluid. If consumed it will dwell in the body of a character, and as such it is hard to remove. This will increase the HP of characters who are cyborge and do not have any dark affinity by 20%.
Ehanced Air Axe of Lewa: This reforged weapon will now always strike twice when innitiating the attack from one range. The base might has also been improved to 400 (800 at GM Fire).
8-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.
Lewa Mata Armor: The armor of Lewa. This armor grants an extreme resistance to dark, lightning, and fire. This suit comes with built-in air shields. Base: 500 defense.
Lewa Air Shields: These shields offer 100 defense, and are improved by the air and shield skill and items boosts. These shields do not defend against lightning type damage, but they do defend against psychic and magic.
Great Kanohi Miru: This legendary item unlocks the ability "Mask of Levitation" for free. However, it may only be warn be a chosen Toa. This mask will also offer 300 defense when being attacked. Bludgeon attack may knock this mask loose. This mask allows the character to double its movement once a battle using an air gem.
Abilities:
Mask of Levitation: Signature Ability. This character may access levitating movement type, protecting them from most terrains. They may also leap extremely high into the air, allowing them to attack flying foes with 1-range attacks. Costs 2 (0) pg
Air Axe of Lewa: Lewa signature ability. This character wields a dealdy axe thats can channel the power of air. This deadly weapon has 1-2 range and deals 200 axe/air type damage. The damage of this weapon cannot be consumed, as the wind of the Toa blasts away even the most powerful foes. The base might of this weapon will be increased by 50% at 1M water and doubled at GM water. The weapon may be improved by forging, though this is difficult. This weapon may be boosted by proficency regardless of the dual typing. Costs: 7 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Toa: This character cannot take autodamage, or damage from allies, if the attacks contain the primary element used by this character. Costs: 3 pg
Toa Mata: A Toa must choose their form, and Tahu has decided to remain in his Mata form. In this form, the element attacks of this character will be boosted by 50%. Costs: 5 pg
Nova Blast: The Toa may sacrifice their life and unleashe an incredible blast of elemental energy. This attack will deal 3x the damage of the regular element blast. The attack is an AoE that cannot be dodged, and the range of the attack is 10. This attack can level the character down. This attack takes one turn to charge. Costs: 5 pg
Extreme Evasion (II): +35 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss. Costs 10 pg
Galeforce: If this unit defeats an enemy, they may take another turn. This may be done up to 4 times. This ability allows both rider and steed to take this turn, though they must remain connected. After finishing your phase after using this ability, the character will suffer -15 speed and skill from their base and lose all item and ability evasion and speed boosts during the enemy turn and their next phase. This ability may be used once every three turns. Costs: 4 pg
Tailwind: This user may take a turn to boost it and all adjacent allies speed by 10 for the next three turns. Costs: 4 pg
Hurricane: Once every three turns, this character may unleash a powerful spiral of wind. This will deal double damage to flying foes, but foes who are near shelter (standing in trees or rocks) will take half damage. Foes swimming or with burrowing movement type will take no damage. This attack boasts 3 range, and all characters must calculate dodge and defense individually. Base 100 (550) (1150) (6900) (20700) (31,500) air type damage. Costs: 4 pg
Character Type: Toa, Air, Element, Speed
Weakness: Weak to fire and lightning type damage. Immune to Air. Resists absorb and earth type damage. Mild weakness to mind control. The good nature of this character makes him immune to Taunt and Abuse.
No comments:
Post a Comment