Pohatu, Toa of Stone: Level 54
HP: 78,000 (156,000)
Attack: 450
3GM Earth: 600
5M Martial: 80
Ennhanced Kick-Shock Absorbers of Pohatu: 800 (1250) (1850) (1930) (11,580) (34,740)(52,110)
Earth Blast: 450 (1050) (6,300) (18,900) (28,350)
Defense: 250
5M Armor: 80
5M Shield: 80
Pohatu Mata Armor: 500 (750) (830) (910)
Pohatu Earth Shields: 100 (700) (780) (4680) (5590)
Great Kanohi Kakama: 300 (5,890)
Speed: 145
Skill: 170
Move: 10 (15)
Items:
5-Glowing White Protodermis: A brilliant, white fluid. If consumed it will dwell in the body of a character, and as such it is hard to remove. This will increase the HP of characters who are cyborge and do not have any dark affinity by 20%.
Ehanced Kick Shock Absorbers of Pohatu: This reforged weapon will now always strike twice when innitiating the attack from one range. The base might has also been improved to 400 (800 at GM Earth).
5-Piece of The Core: A super dense piece of earth, supposeldy plucked from the core of the planet. This incredible object will double the total earth-type damage dealt by the character. It will also allow the character to move through rocky terrain without taking movement penalties.
Pohatu Mata Armor: The armor of Pohatu. This armor grants an extreme resistance to dark, water, and martial. This suit comes with built-in air shields. Base: 500 defense.
Pohatu Earth Shields: These shields offer 100 defense, and are improved by the earth and shield skill and items boosts. These shields do not defend against water type damage, but they do defend against psychic and magic.
Great Kanohi Kakama: This legendary item unlocks the ability "Mask of Speed" for free. However, it may only be warn be a chosen Toa. This mask will also offer 300 defense when being attacked. Bludgeon attack may knock this mask loose.
Abilities:
Mask of Speed: Signature Ability. This character may move extremely fast while running. This will increase the speed of their running movement by 50%. Costs 2 (0) pg
Kick-Shock Absorbers of Pohatu: Pohatu signature ability. This character uses deadly kicking weapons to control the power of stone. This deadly weapon has 1-2 range and deals 200 earth/martial type damage. The damage of this weapon cannot be consumed, as the stone of the Toa can withstand even the greatest tests of time. The base might of this weapon will be increased by 50% at 1M Earth and doubled at GM Earth. The weapon may be improved by forging, though this is difficult. This weapon may be boosted by proficency regardless of the dual typing. Costs: 7 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Toa: This character cannot take autodamage, or damage from allies, if the attacks contain the primary element used by this character. Costs: 3 pg
Toa Mata: A Toa must choose their form, and Tahu has decided to remain in his Mata form. In this form, the element attacks of this character will be boosted by 50%. Costs: 5 pg
Nova Blast: The Toa may sacrifice their life and unleashe an incredible blast of elemental energy. This attack will deal 3x the damage of the regular element blast. The attack is an AoE that cannot be dodged, and the range of the attack is 10. This attack can level the character down. This attack takes one turn to charge. Costs: 5 pg
Kick-Reflect: If this character is attacked by a disconected ranged attack, regardless of whether the attack is used at 1 range, they will have a 50% chance to kick the projectile back into the character who launched it. This does not work on non-solid projectiles, and the character attempting to reflect the projectile must have higher skill than the opponent. However, if the opponent is using an earth attack, this character may be up to 20 skill lower than the foe and still try to reflect the attack. Costs: 5 pg
Stone Edge: -20 hit. This immensely powerful attack is the perfect Earth-type counter to flying foes. 1-3 range. This attack has 600 (1050) (1650) (9900) (29,700) (44,500) base earth type might, and will deal triple damage to flying foes. It also deals extremely heavy armor wear and has a 40% chance to induce the bleeding status. This attack may strike multiple times depending on the speed stat of the character using it. This attack may be used every three turns. This attack is technically considered physical. Costs: 4 pg
Sturdy (II): This character cannot be killed from full HP in one set of attacks from a single foe. It will always survive with 1 HP if it is struck with a lethal blow when at full health. Certain types of attacks, like disintegration, will ignore this ability. Costs: 6 pg
Rock Tomb: Once every three turns, this unit may cause an avalanche of rocks to fall onto the foe. This will do 50% more damage than their normal earth blast, and if the attack lands it will drop the enemy's speed by 10 and their move by 2. Although it is an earth attack, this may strike flying units. Costs: 4 pg
Steady Stance: When attacked by an enemy who is using a melee weapon, this unit adds +20 to their skill and avoid. Costs: 3 pg
Character Type: Toa, Earth, Element, Speed
Weakness: Extreme weakness to water type damage. Immune to earth type damage. Resists fire type damage.
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