Saturday, April 18, 2020

Tahu





Tahu, Toa of Fire: Level 54
HP: 78,000 (156,000)
Attack: 650
3GM Fire: 600
5M Sword: 80
Ennhanced Flame Sword of Tahu: 800 (1450) (2050) (2130) (13,845) (41,535)(62,303)
Fire Blast: 650 (1250) (8,125) (24,375) (36,563)
Defense: 350
5M Armor: 80
5M Shield: 80
Tahu Mata Armor: 500 (850) (930) (1010)
Great Kanohi Hau: 300 (1,310)
Mask of Shielding: 500 (1,810) (1,890)
Tahu Fire Shields: 100 (700) (780) (5070) (6,960)
Speed: 145
Skill: 155
Move: 6




Items:

5-Glowing White Protodermis: A brilliant, white fluid. If consumed it will dwell in the body of a character, and as such it is hard to remove. This will increase the HP of characters who are cyborge and do not have any dark affinity by 20%. 

Ehanced Flame Sword of Tahu: This reforged weapon will now always strike twice when innitiating the attack from one range. The base might has also been improved to 400 (800 at GM Fire).

Flame Plate

5-Volvagia Scales: These ancient scale-like objects are always burning. Unless a character is immune to flames, they will take 5% of their total HP as damage at the start of each turn for holding one of these items. Holding multiple of this item will stack the damage, but flame consuming abilities will cause a character to heal from this status. These ancient items may also have other uses. They will double the total fire-type damage of this character.

Tahu Mata Armor: The armor of Tahuu. Grants immunity to lava terrain. This armor grants an extreme resistance to dark, water, and ice. This suit comes with built-in fire shields. Base: 500 defense.

Tahu Fire Shields:  These shields offer 100 defense, and are improved by the fire and shield skill and items boosts. These shields do not defend against water or earth type damage, but they do defend against psychic and magic.

Great Kanohi Hua: This legendary item unlocks the ability "Mask of Shielding" for free. However, it may only be warn be a chosen Toa. This mask will also offer 300 defense when being attacked. Bludgeon attack may knock this mask loose.

Abilities:

Mask of Shielding: Signature Ability. This character creates a powerful shield around itself and adjacent allies. This shield grants 500 defense and is boosted by 5x the regular skill stat boost for shield skill levels. This shield does not protect the character when they are innitiating the attack. Costs 2 (0) pg

Flame Sword of Tahu: Tahu signature ability. This character wields a sword made of blazing flame. This deadly weapon is 1-2 range and has 200 blade/fire type damage. The damage of this weapon cannot be consumed, as the heat of the Toa reduces even the deadliest foes to ash. The base might of this weapon will be increased by 50% at 1M fire and doubled at GM fire. The weapon may be improved by forging, though this is difficult. This weapon may be boosted by proficency regardless of the dual typing. Costs: 7 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Toa: This character cannot take autodamage, or damage from allies, if the attacks contain the primary element used by this character. Costs: 3 pg

Toa Mata: A Toa must choose their form, and Tahu has decided to remain in his Mata form. In this form, the element attacks of this character will be boosted by 50%. Costs: 5 pg

Nova Blast: The Toa may sacrifice their life and unleashe an incredible blast of elemental energy. This attack will deal 3x the damage of the regular element blast. The attack is an AoE that cannot be dodged, and the range of the attack is 10. This attack can level the character down. This attack takes one turn to charge. Costs: 5 pg

Flame Body: This unit's body is covered in flames. Any enemies who start a turn next to the unit will have a 20% (50%) of catching fire, and any enemy units that strike this character with physical attacks (or short melee attacks) will receive 20 (620) (3,100) (9,300) fire-type damage immediately. Costs: 6 pg

Extreme Heat: If this character has the ability "Flame Body", this ability will increase all the burn chances of its fire attacks by 30%. Costs: 2 pg

Willow Wisp: 1-2 range. This unit summons a flurry of willow wisps to burn the target. It gives no damage, but it has an 80% (110%) chance to give them a burn status. Fire/dark type status move. Costs: 3 pg

Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg

Toa Commander: Tahu signature. If any Toa Mata ends their turn within two spaces of Tahu, they may take another full turn. Only three Toa may take extra turns using this ability. Costs: 4 pg

Fury of The Fallen: Fury of the Fallen: If this character has 10% of its max HP or less, it will triple the amount of damage that it deals. This boost will last for 1 turn after the character falls below 10%. This ability may activate multiple times, but a unit must be healed above 40% and then fall to low health again in order to activate it a second time. Costs: 1 pg


Character Type: Toa, Fire, Element, Destructive

Weakness: Weak to water and ice type damage. Immune to fire. Resists explosion and absorb.

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