Heimdall: Level 53
HP: 72,000 (136,800 1 UP) (144,000 1 Drought of Life)
Attack: 300
2 GM Sword: 400 (800)
Heimdall Bifrost Blade++: 1600 (1900) (2700) (4050) (8100) (24,300)(114,210)(342,630)
Defense: 300
1 GM Armor: 200
Guardian Armor: 800 (1100) (1300)
Asgardian Watcher Cloak: 200 (1500) (3000)
Speed: 135 (110)
Skill: 135
Move: 6
Items:
Heimdall Bifrost Blade++: -25 speed. This blade is savagely strong. This weapon boasts 800 (1600) base blade type damage. This weapon is incredibly durable. The keen edge of this blade remains incredibly sharp, but the weight requires the user to use both hands to weild this weapon. This weapon will add 10% to the "Cleave" chance of this character. This sword is the key to the Bifrost, and it is required to use the bridge.
Heimdall's Guardian Armor: -15 speed. Armor designed for the Guardian of the Bifrost. Made of White Silverlight and Crimson Firegold. Grants immunity to light and fire and resistance to energy and explosion type damage. If this character is standing in the Bifrost, this armor will double the total defense of the wearer. Base 800 defense.
Asgardian Watcher Cloak: A cloak warn by the Heimdall. This cloak offers to pierce, blade, and bludgeon type damage. Base: 200 defense.
Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Abilities:
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (2.35x) (4.7x) Costs: 4 pg
Sword Mastery: This unit has mastered the Sword. This ability will double the sword skill damage boosts of this character's attacks. This will also double the boosts of Weapons Mastery for sword skill levels... but will remove all Weapons Mastery boosts gained from other skills. This ability cannot be removed by strategist. Cost: 4 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200%. Costs: 16 pg
Pavis: When being attacked, this unit has a 60% chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. Costs: 4 pg
All Sight of Heimdall: Signature Ability. This character has incredible perception. It will be immediately aware of shapeshifted, invisible, or otherwise hidden enemies. They may also see the entire map they stand upon. If standing near space, Heimdall may gaze across the starts and view maps he is not standing on. However, he will only have normal vision, and will not see shapeshifted, concealed, or invisible characters. Costs: 4 pg
Cleave: The unit may try and instant-kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack.
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill.
This attack may miss, just as a normal sword strike would.
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7
Blessed Weaponry: This character may strike phased and intangible foes with melee attacks. However, they will resist this damage, rather than being immune. Costs: 2 pg
Blessed Weaponry: This character may strike phased and intangible foes with melee attacks. However, they will resist this damage, rather than being immune. Costs: 2 pg
Character Type: Melee, Destructive
Weakness: Weak to Ice type damage. Mild magic weakness. Resists fear and dark.
No comments:
Post a Comment