Tuesday, May 26, 2020

Crystalite Lord





Crystalite Lord: Level 59
HP: 157,920 (236,880 1 UP) (315,840)
Attack: 900
3GM Ice: 600
5M Spear: 80
5M Shield: 80
Crystalite Lord Twin Spears: 400 (1300) (1900) (1980) (9900) (29,700)(59,400)
Ice Blast: 900 (1500) (7500) (22,500)(45,000)
Defense: 1000
Crystalite Lord's Ice Barrier: 200 (800) (880) (4400) (13,200)(26,400)(27,400)
Ice Shield Shield: 100 (700) (3500) (7000) (34,400)
Speed: 155
Skill: 225
Move: 7




Items:

5-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.

Crystalite Lord Twin Spears: Twin Spears of purest ice. Though they deal pierce/ice type damage, these remarkable spears are still boosted by proficiency. However, if a character can consume ice, this attack will count as pure ice damage. These spears also have the uncanny ability to be used with dual wield and rapid thrust at the same time, making them extremely deadly. However, these weapons are notably fragile. Base 400 ice/pierce type damage.

Crystolite Lord's Great Ice Barrier: This barrier is enhanced by both shield and ice skill level boosts and items. Unlike many barriers, the defense of this shield will be applied both when the character using it is attacking or being attacked. Proficiency for ice will also boost the defense. This barrier offers no defense against fire, psychic, or magic type attacks. This shield may only be used by characters who have a body made of ice. Base 200 defense.

(TBA) Casket of Winters- The Legendary Ice Gem: This legendary item will double the ice type damage of this character's attacks, multiplied on top of other item and ability damage boosts. It will also unlock abilities on certain characters. There is only one of these items in the universe.

4-Frostburn fragments: This rare ice item can be found in the freezing tail of the Frostburn comet. It is extremely cold, and will deal 5% damage to any character holding the item who is not immune to ice. It will double the damage of ice type attacks This item can also be used for other purposes.

Fractal Stone: A stone that is icy cold to the touch and appears to have an ever-changing, snowflake-like form. This stone will add 10% to any freezing chance that already exists in abilities/weapons held by this character. 

Flame Stoneplate Ring: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to fire type damage.


Abilities:

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Consume Ice: This character is completely immune to ice type attacks. If hit by an ice type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even healing them above max HP). If this unit steps into an ice spike tile (which they have not made themselves) they may take a turn to consume the ice. This will heal 50% of their HP (stopping at max HP). Costs: 5 pg


Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 pg or GM in spear.

Dual Wield: If this unit holds two weapons, it will attack with both of them. In essence, this means the unit will always attack twice, but each attack will be different depending on which weapon is in each hand. Dual wielding is difficult and reduces speed and skill by -5. Costs: 5 pg or GM Swordsmanship level.

Ice Shield: Grants a protective shield of ice to the character. This shield does not defend against psychic, magic, or fire type damage. The base might of the shield is 100 but is boosted by the ice skill stats and boosts of this character. Costs: 4 pg

Strategist (II): This unit may choose two first-level abilities or a second-level ability held by an enemy unit within 10 spaces. These abilities will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 8 pg

Winter's Fury: In snow, this character will double their total damage and defense. However, if it is not snowing, this character's damage and defense will be halved. Costs: 6 pg

Freezing Weapon: When this character innitiates regular attacks with an ice weapon, those attacks will have a 20% (30%) (90%) chance to freeze the enemy with each strike. Frozen characters will not take any turns, and they have a 30% (15%) chance to thaw at the start of each turn. Freezing usually lasts for 2-3 turns, but a character may be thawed by certain attacks or if they have certain abilities. Costs: 4 pg

Snow Storm: This character may take a turn to try and summon a snowstorm on the map. Characters sensitive to this weather will lose 5% at the start of each turn if they are not warmed. The duration of this weather depends on where it is summoned. Bright sun bonuses are lost. Ice-type attacks receive +10 hit. Freezing statuses receive a +5% bonus to their chances to activate. Allies and foes receive the boosts and the debuffs from this weather. This ability does sometimes fail, especially in areas where it is extremely unlikely to snow. Costs: 5 pg

Freezing Aura: If an enemy is within 1 space of this character, they will have their speed reduced by 20. This is an ice type status, and thus certain abilities or immunities will ignore it. Costs: 5 pg

Deepest Cold: Legendary Gem signature ability. This character will triple the freezing chances on all its freezing abilities. This may only be done ten times per battle. 2 of these tripled odds rolls will recharge per day after use, meaning if all rolls are used, this character will need to wait five days to recharge. Enemies frozen by this character will have half the normal chance to thaw. Costs: Legendary Gem.


Character Type: Ice, Melee, Strategist

Weakness: Extreme Fire Weakness. Weak to explosion type attacks. Resists air, water, psychic and magic type damage. Immune to ice. 

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