Iceling: Level 55
HP: 117,600
Attack: 850
2GM Ice: 400
1GM Claw: 200
Ice Blast: 850 (1250) (7500) (22,500)
Claw Attacks: 850 (1050) (3150)
Ice Claw Attacks: 850 (1250) (1450) (8700) (26,100)(39,150)
Defense: 850
5M Shield: 80
Crystolite Lord's Great Ice Barrier: 200 (600) (680) (4080) (12,240)
Speed: 150
Skill: 150
Move: 8
Items:
Heart of Ice: This item is very difficult to steal, but if it is placed inside the chest of a character it will prevent them from taking autodamage or harming allies due to having too many ice boosting items.
5-Frostburn fragments: This rare ice item can be found in the freezing tail of the Frostburn comet. It is extremely cold, and will deal 5% damage to any character holding the item who is not immune to ice. It will double the damage of ice type attacks This item can also be used for other purposes.
Crystolite Lord's Great Ice Barrier: This barrier is enhanced by both shield and ice skill level boosts and items. Unlike many barriers, the defense of this shield will be applied both when the character using it is attacking or being attacked. Proficiency for ice will also boost the defense. This barrier offers no defense against fire, psychic, or magic type attacks. This shield may only be used by characters who have a body made of ice. Base 200 defense.
Abilities:
Unprofitable: Destroying this unit will not grant any skill points or power gems. This ability cannot be removed with strategist. This ability cannot be absorbed or stolen. Costs: 10 pg.
Iceling's Hunt: Signature ability. These monstrous forms of ice will have their ice attacks boosted by proficency even if they are paired with body-type damage, making them extremely lethal hunters of the Frostburn Commet. Proficiency boosts will not be removed by using pure body attacks. Costs 6 pg
Shifting Form: This character's body is made of many small, shifting pieces. This makes the character immune to pierce and bullet type damage, but will make them take 50% more damage from AoE type attacks. Costs: 4 pg
Ice Claw: This unit may add it's ice type skill to its claw attacks. It will also boost the total might of these attacks by 50%. Costs: 2 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Cutting Ice Breathe: This character releases a flurry of sharp pieces of ice. This status move has a 70% chance of inflicting a bleeding status on an enemy. It also has a 20% chance to freeze them. Frozen characters may be thawed by certain attacks. Some enemies are unable to be frozen. Costs: 4 pg
Consume Ice: This character is completely immune to ice type attacks. If hit by an ice type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even exceeding max HP). If this unit steps into an ice spike tile (which they have not made themselves) they may take a turn to consume the ice. This will heal 50% of their HP (stopping at max HP). Costs: 5 pg
Freezing Aura: If an enemy is within 1 space of this character, they will have their speed reduced by 20. This is an ice type status, and thus certain abilities or immunities will ignore it. Costs: 5 pg
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg
Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Character Type: Element, Monster
Weakness: Weak to fire, explosion, and sonic type damage. Immune to ice. Resists claw and tail and bite type damage.
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