Blue's Tyranitar: Level 55
HP: 117,600 (176,400 1 UP)
Attack: 1,150
1GM Earth: 200
1GM Dark: 200
5M Bite: 80
Earth Blast: 1150 (1350) (6750) (10,125) (30,375)
Dark Blast: 1150 (1350) (6750) (10,125) (30,375) (36,450)
Crunch: 80 (1230) (1430) (7,150) (10,725) (32,175) (38,610)
Defense: 950
Darkscale Pendant: 20 (220) (1100) (2050)
Earthscale Pendant: 20 (220) (1100) (3150)
Speed: 125
Skill: 225
Move: 6 (Digging/Walking)
Items:
Black Glasses: These glasses will boost the damage of dark type attacks used by a Pokemon by 20%.
16- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%.
16-Earth Gem: This rare item will increase the total damage of earth type attacks by 50%. This gem is the heart of this particular character, and thus it cannot be stolen. This item may be used to create a single tile of rocky terrain.
Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.
Earthscale Pendant: An ancient pendant, made from a brown dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the earth skill stat and boosts of this character. This item is easily lost or stolen.
Abilities:
Mega Tyranitar: This Pokemon may Mega Evolve if its trainer uses the ability. This will add 25 speed to this pokemon. It will also boost its damage output and defense by 50%. This boost will last until the end of the battle. This form will also unlock the ability Sand Storm on this Pokemon. Costs: 5 pg
Sand Storm: This character may take a turn to try and summon a sandstorm on the map. Characters sensitive to this weather will lose 5% at the start of each turn if they are not protected. The duration of this weather depends on where it is summoned. Bright sun bonuses are lost. Earth type attacks receive +10 hit. Characters that have access to digging movement will take half damage from pure elemenatal attacks during this weather. Allies and foes receive the boosts and the debuffs from this weather. This ability does sometimes fail, especially in areas where it is extremely unlikely to snow. Costs: Mega Evolution.
S.T.A.B. (II): Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will recieve a 50% boost in its total might. This ability will allow proficiency to boost both the damage types boosted by stab. However, it will still only work on single damage type attacks. Costs: 10 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Stone Edge: -20 hit. This immensely powerful attack is the perfect Earth-type counter to flying foes. 1-3 range. This attack has 600 (1750) (1950) (9750) (14,625) (43,875) base earth type might, and will deal triple damage to flying foes. It also deals extremely heavy armor wear and has a 40% chance to induce the bleeding status. This attack may strike multiple times depending on the speed stat of the character using it. This attack may be used every three turns. This attack is techincally considered physical. Costs: 4 pg
Crunch: This powerful bitning attack is surrounded by dark energy. Though it is boosted by the bightning skill stat of this character, the damage counts as pure dark damage. This attack will reduce the total defense of the foe by 50% after the attack lands. This debuff does not stack. However, this attack also gives very heavy armor and shield wear. 80 base might. This attack is technically considered physical. This debuff lasts for 3 turns. Costs: 3 pg
Dig: Once every three turns this character may burrow beneath the ground when taking its movement that phase. It will remain buried beneath the ground for one phase. This will grant the burrowing type movement. Upon stopping its movement on the next phase, the character will explode from the ground, damaging all adjacent enemies. The base might of this attack is 80 (1230) (1430) (7,150) (10,725) (32,175), and it is boosted by the base attack and by earth type skill and item boosts. This damage is impossible to avoid and ignores defense. The character may attack or perform another action after doing this. Costs: 4 pg
Unnerve: Enemies within ten spaces of this character cannot use "Consume" abilities. This includes abilities that consume souls, absorb the abilities of others (such as absorb), or devour the foe (living or dead). This is a fear status ability. Enemies cannot use consumable items. Some healing abilities will also be prevented. Costs 6 (1) pg
Dragon Dance: This ability may be used 5 times per battle. This unit may take a turn to boost their total physical damage and speed stat by 25% (however, the maximum amount of speed that can be added is 15 per dance, with a 45 speed increase cap). This boost will last for 4 turns maximum unless this character continues to use the ability to refresh the boost. This boost can stack, maxing out at doubling the attack of this character. However, if this character takes damage on a turn that it is using quiver dance, the boosts will all be lost. Costs: 5 pg
Pursuit: This odd attack counts as physical damage, even though it is a dark attack. It may only strike once, but it wil give 4x the regular damage of this character's dark blast to any foe who has moved away from this character during their previous phase. This ability stacks with Chase down. Costs: 3 pg
Chase Down (II): If a foe moves away from this unit, this unit will gain +35 skill against that foe on its next turn as well as a 50% damage boost. Costs: 4 pg
Take the Hit (II): If an allied unit who is adjacent to this unit is attacked, this unit has a 75% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 4 pg
Character Type: Pokemon, Destructive
Weakness: Weak to water, absorb, earth, blade, and light type damage. Extremely weak to martial damage. Immune to psychic. Resists fire, body attacks (that are not martial), poison, and air. Has an extrem restistance to dark.
Caps:
HP: High
Attack: 900
Defense: 700
Speed: 100
Skill: 200
Move: 5
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