Monday, June 15, 2020

Blue's Aegislash





Blue's Aegislash: Level 55
HP: 67,200 (100,800 1 UP)
Attack: 750
5M Sword: 80
5M Dark: 80
5M Poison: 80
Dark Blast: 750 (830) (4,150) (12,450) (18,675) (37,350)
Sword Strike: 750 (830) (1,660) (2,490) (7,470) (11,205)  (22,410)
Night Slash: 70 (820) (900) (980) (4,900) (14,700) (22,050) (44,100)
Defense: 750 (975)
GM Shield: 200
Darkscale Pendant: 20 (100) (500) (1000) (1750) (2,275) (6,825)
King's Shield: 1000 (1200) (2400) (4,150) (5,395) (10,790) (32,370)
Speed: 125
Skill: 185
Move: 6




Items:

16- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%.

16-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.

Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.

Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.

Red Card: As soon as this character is struck by an attack it is weak against, it may choose to withdraw back into its Pokemon Ball and leave the battle. This may happen in the middle of the swings of a foe, even in the middle of certain abilities such as assualt moves. This item may only be used once a battle. This character may choose not to use this item. 

Abilities:

Stance Change: This character will switch between shield and sword formes when it uses the ability "King's Shield" or innitiates a direct attack. This ability cannot be removed by strategist. In Sword Forme this character will double its total damage output, but will also take double damage. This ability cannot be removed by strategist. Costs 1 pg

King's Shield: A powerful defesensive ability. Using this ability will change Aegislash into its Shield Forme. In this form, it will double its total defense. It will also gain the powerful King's Shield item. This shield is practically unbreakable and offers a staggering 1000 defense when this character is attacked. This shield does defend against magic and psychic attacks. Foes who strike this shield with 1-ranged physcial attacks will suffer a 25% debuff to their physical attack damage for the next five turns. This debuff does not stack. This ability cannot be removed by strategist. Costs: 6 pg

Sword Dance: This character may take a turn to boost its physical damage. However, if the character is struck while on the turn it performs this ability, it will lose focus and the boost will fail. This ability will boost physical attacks by 50%. This ability may only be used 5 times during a battle. This ability will max out at doubling the stats it improves. This boost will last for three turns. Costs: 4 pg

Iron Defense: This character takes a turn to drastically harden their metal defense. This will increase their total defense by 50%. If they are struck during the turn they try to apply this buff, this move will fail. This ability may stack, maxing out at a 300% defense buff. This buff lasts for 5 turns. Costs: 3 pg

Toxic: A cruel and deadly status. Though this status may be cured by purge, it must not be taken lightly. This status can stack. This ability has a 70% chance to give an adjacent foe the "Toxic" status. This poison based status will give the foe 100 (180) (900) damage at the start of each turn. This damage will double for the next three turns, maxing out at (7200). This status will only last during the battle, so it will not need to be cured afterwards. Costs: 5 pg

Intangible: This ability usually limited to only ghost type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg

Night Slash: Though this attack does scale with sword skills, it deals only dark damage. Foes who are immune to dark or can consume it will treat this ability as though it is signle element. However, this does mean it may be boosted by Proficency. This attack has a modest 70 might, but it also has a 15% chance to activate a critical hit and deal triple damage to the foe. This ability may be used to attack or to counter. This attack counts as physical damage. Costs: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

S.T.A.B. (II): Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will recieve a 50% boost in its total might. This ability will allow proficiency to boost both the damage types boosted by stab. However, it will still only work on single damage type attacks. Costs: 10 pg

Take the Hit: If an allied unit who is adjacent to this unit is attacked, this unit has a 50% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 2 pg

Steady Steps: If this unit uses solely walking type movement (no mounts, flying, hovering, swinging, or teleporting) and has a base speed at 50 of 7 or less, it will boost its total defense by 30%. Costs: 1 pg

Patient Defender: If this character chooses, they may not counter-attack during the enemy phase. This will triple their total defense. Costs: 4 pg

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield


Character Type: Pokemon, Ghost, Melee, Defensive

Weakness: Weak Fire and Dark. Immune to body type damage (unless the foe can strike intangible foes. In which case this character resists all body type damage except for martail, which it is weak against). Resists blade. Immune to poison and the poison status. Immune to absorb type damage. Resists energy, light, ice, psychic, and air type damage. This typing is stupid. 

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