Thursday, June 11, 2020

Dialga





Dialga: Level 71
HP: 394,800 (592,200 1UP)
Attack: 3,700
2GM Energy: 400
1GM Claw: 200
5M Bite: 80
5M Tail: 80
2GM Sword: 400
2GM Sonic: 400
Energy Blast: 3,700 (4,100) (20,500) (30,750) (92,250) (110,700)
Sonic Blast: 3,700 (4,100) (20,500)
Dragon Pulse: 85 (3,785) (4,185) (21,295) (31,943) (95,828) (114,994)
Claw Attacks: 3,700 (3,900)
Bite Attacks: 3,700 (3,780)
Tail Attacks: 3,700 (3,780)
Iron Tail: 300 (4,000) (4,400) (4,480) (6,720) (13,440) (20,160) (60,480) (72,576)
Temporal Roar: 800 (4,500) (4,900) (5,100) (25,500) (51,100) (76,650) (91,980)
Flash Cannon: 100 (3,800) (4,200) (6,300) (12,600) (18,900) (56,700) (68,040)
Defense: 4,300
1GM Shield: 200
Energyscale Pendant: 20 (420) (2100) (4200) (8,500)
Speed: 218
Skill: 275
Move: 6 (9 flying)




Items:

8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

8-Shrieking Stone: A stone formed from the air that has been vibrated with such severity that it crystalized. Boosts sonic type attacks by 50%.

The Time Stone: One of the six Infinity Stones. This incredible object will unlock all time manipulation type abilities on the character who is holding it. If they have the abilities innately, it will also double their effectiveness (generally by halving their cooldown and doubling the duration of time statuses).

Adamant Orb: An incredible item. This item will boost blade and energy type attacks when held by Dialga by 20% on top of all other item and ability boosts. 

Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.

Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.

Weight of Time: A large, odd artifact. It resembles a massive stone hourglass, but it does not seem to hold much use. If equipped, it will drop the speed of the character holding it by 50. This item may be equipped and unequipped much like armor.

Energyscale Pendant: An ancient pendant, made from a blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the energy skill stat and boosts of this character. This item is easily lost or stolen. 

Abilities:

Temporal Roar: Signature ability. This character unleashes a roar that ruptures time itself. This attack deals double damage to dragons. This attack may only strike once. After striking the foe, this will lock a foe in a time lock for 2 (4) turns. This may only be done to any individual foe once per battle, but this attack may be used on as many foes as this character wishes. This attack, unlike most other attacks, may kill of foe who is locked in time. This attack has a base 800 sonic/energy type might. Using this attack will not remove proficency from other attacks. Costs: 10 pg

Irontail (II): -10 speed. This swipes its tail violently at a foe. Though this is both tail and blade type damage, it will be boosted by proficency and pure stones. This attack will not be boosted by weaponized body. The attack may only strike once (at second phase, this attack may only strike twice). The attack will be boosted by sword skill levels alongside tail skill levels. This attack may activate cleve, and upon striking the foe will reduce their defense by 30% for the next 3 turns. This may stack. Base 300 blade type damage. Costs: 6 pg

Flash Cannon: An uncanny attack. Though this looks like light, it is actually extremely sharp and acts more like blade type damage, being improved by Sword skill stat levels. However, this attack is still completely elemental, and as such cannot be parried or impacted by other physical blocking abilities or items. This attack boasts 1-3 range and 100 base might. This ability can be used to counter. This ability may activate cleave, and is boosted by pure stones. Costs: 3 pg

S.T.A.B. (II): Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will recieve a 50% boost in its total might. This ability will allow proficiency to boost both the damage types boosted by stab. However, it will still only work on single damage type attacks. Costs: 10 pg

Dragon Pulse: This ability deals double damage to enemies who are dragons. This attack may strike as a regular attack: up to 4 times depending on the speed of the character. Base 85 energy type damage. Costs: 3 pg

Trick Room: This ability may be used once per battle, and it takes a turn to achieve. After using this ability, the function of the speed stat will be flipped for three turns. During these three turns, characters who are 5 slower than the foe will hit twice, characters who are 20 slower will hit four times, and characters who are 40 slower will vantage hit the foe. This ability will impact all characters within ten spaces of the character who activated it. Costs: 6 pg

Cleave: The unit may try and instant-kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack. 
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill. 
This attack may miss, just as a normal sword strike would. 
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Claw Skill

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Slow Time: This unit may take one turn to slow down time for all enemies within 8 spaces of them. Enemies slowed in this way will lose 30 (60) speed. This lasts for three total turns. This ability may only be used once per battle. Costs: 4 pg

Time Reversal: This unit may reverse time temporarily, allowing them to readjust outcomes that they did not like. This allows for five (10) re-rolls in any given battle. Costs: 4 pg

Time Warp: Once a day, this character may stop time for two (4) turns. This reduces enemy avoid to zero. It prevents enemy units from counter attacking. When time is stopped, only this unit and other units with Time Warp will take turns. Enemy units cannot be killed during a time stop; they will retain at least 1 HP no matter what. 
This unit may also take 2 (4)“step backs” once a day. Step backs allow the character to re-roll a result they do not like. However, if their is another character on the map with “Time Warp”, that enemy can spend one of their re-rolls to block a re-roll. 
It should be noted that tampering with time might cause strange and dangerous side effects, so it is best not to be done often.
Costs: 6 pg


Character Type: Pokemon, Worldbreaker, Destructive, Dragon

Weakness: Martial damage. Resists bite, tail, wing, and claw. Resists air, water, lightning, and psychic. Resists blade. Extremely resists absorb.

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