Thursday, June 11, 2020

Palkia





Palkia: Level 71
HP: 394,800 (592,200 1UP)
Attack: 3,700
2GM Energy: 400
1GM Claw: 200
5M Bite: 80
5M Tail: 80
2GM Water: 400
Energy Blast: 3,700 (4,100) (20,500) (30,750) (92,250) (110,700)
Dragon Pulse: 85 (3,785) (4,185) (21,295) (31,943) (95,828) (114,994)
Claw Attacks: 3,700 (3,900)
Bite Attacks: 3,700 (3,780)
Tail Attacks: 3,700 (3,780)
Spacial Rend: 800 (4,500) (4,900) (5,100) (25,500) (38,250) (114,750) (137,700)
Dragon Claw: 3,700 (3,900) (4,300) (21500) (32,250) (40,313) (48,376)
Water Blast: 3,700 (4,100) (20,500) (30,750) (92,250)(110,700)
Defense: 3,700
1GM Shield: 200
Waterscale Pendant: 20 (420) (2100) (4,200) (7,900)
Speed: 231
Skill: 261
Move: 7 (10 flying)




Items:

8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

8- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days.

(TBA) The Tesseract- Space Stone: One of the six Infinity Stones. This incredible object will unlock all teleportation and space manipulation type abilities on the character who is holding it. If they have the abilities innately, it will also double their effectiveness (generally by halving their cooldown or increasing their activation rates).

Lustrous Orb: An incredible item. This item will boost water and energy type attacks when held by Palkia by 20% on top of all other item and ability boosts. 

Abilities:

Spacial Rend: Signature ability. This character lashes forward with a claw attack so powerful, it slices through space itself. This attack may be boosted by proficency even though it deals claw and energy type damage. This attack deals double damage to dragons. This attack may only strike once. After striking the foe, this attack may do one of two things. It may either teleport the foe up to 20 spaces away, or it may reduce the movement of the foe by 4 for the next two turns and prevent them from using any teleportation type abilities for the rest of the battle. This attack has a base 800 might. The ability "Rapid Claw" will allow this attack to strike twice. Costs: 10 pg

Hydro Pump (II): -10 speed. This character charges a massive burst of pressurized water and fires it directly at a foe. This will deal triple the damage of a regular water blast, but the attack may only strike once (at second phase, this attack may only strike twice). Costs: 6 pg

S.T.A.B. (II): Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will recieve a 50% boost in its total might. This ability will allow proficiency to boost both the damage types boosted by stab. However, it will still only work on single damage type attacks. Costs: 10 pg

Dragon Pulse (II): This ability deals double damage to enemies who are dragons. This attack may strike as a regular attack: up to 4 times depending on the speed of the character. This attack may be used to counter. Base 85 energy type damage. (At second tier, this ability now has 3 range and will always strike twice when attacking). Costs: 6 pg

Surf: Once a day this unit may unleash a powerful pulse of water. This attack does not strike flying characters, but it has six range in all directions. The move has a base 100 (3,800) (4,200) (21,000) (31,500) (94,500) water type might. This attack cannot be dodged. Costs: 5 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Bulk Up: This character may take a turn to boost its defense and martial attacks. However, if the character is struck while on the turn it performs this ability, it will lose focus and the boost will fail. This ability will boost martial attacks and total defense by 25%. This ability may only be used 5 times during a battle. This ability will max out at doubling the stats it improves. This boost will last for three turns. Costs: 4 pg

Dragon Claw: This unit may add it's energy type skill damage to its claw attacks. This will also boost the might of these attacks by 25%. These claw strikes give double damage to dragon-type characters. Costs: 2 pg

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Warp: Once every four (two) turns, this unit may teleport anywhere on the map and then proceed to attack. This ability is inhibited by certain magic barriers, walls, or gravity fields. Costs: 5 pg

Teleport Dodge (II): If the character is being attacked by a ranged weapon and is faster than the foe attacking, they have a 70% (140%) chance to completely avoid the attack by teleporting. Calculate this dodge before calculating a normal dodge. At second tier, this ability will also allow the character to attempt to dodge AoE style attacks.  Costs 6 pg

Instant Transmission: This character may teleport to any portal or character that they have previously visited. This ability takes 6 turns to recharge, and it takes a full turn of charging to accomplish. The character may not attack directly after warping. If the character is struck on the turn it is charging up to teleport, the ability will fail. If this character is warping to a foe on the same map, they may attack after warping, but they cannnot activate their abilities. Costs: 5 pg


Character Type: Pokemon, Worldbreaker, Destructive, Dragon

Weakness: Pokemon-type "Dragon" attacks and Light type damage. Resists water, fire, and blade type damage.

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