Saturday, June 13, 2020
Gyarados
Gyarados: Level 37
HP: 20,880
Attack: 370
3M Water: 60
3M Air: 60
2M Bite: 50
2M Tail: 50
Water Blast: 370 (430) (1,290) (1,935) (5,805)
Air Blast: 370 (430) (1,290) (1,935) (5,805)
Bite Attack: 370 (420)
Hurricane: 100 (470) (530) (1,590) (2,385) (7,115)
Surf: 100 (470) (530) (1,590) (2,385) (7,115)
Aqua Tail: 90 (460) (520) (1560) (2340) (7,020)
Defense: 296
Speed: 85
Skill: 104
Move: 8 (flying/swimming)
Items:
4-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
4- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Note: this water gem is the heart of this character.
Abilities:
Hurricane: Once every three turns, this character may unleash a powerful spiral of wind. This will deal double damage to flying foes, but foes who are near shelter (standing in trees or rocks) will take half damage. Foes swimming or with burrowing movement type will take no damage. This attack boasts 3 range, and all characters must calculate dodge and defense individually. Base 100 air type damage. Costs: 4 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
S.T.A.B.: Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will recieve a 50% boost in its total might. Costs: 5 pg
Hydro-Pump: -15 speed. This attack may only strike an enemy once. This blasts out an extremely pressurized beam of water directly into the foe. This will will deal 3 times the damage of this character's normal water blast. Costs: 3 pg
Intimidate: Fear type ability. When this foe first engages an enemy, that enemy unit will receive a 50% reduction in their total damage. This debuff will last for a full turn. This ability may work on a foe multiple times if multiple units have this ability. This ability will trigger whether or not it is this character or the foe initiating combat. This ability has 2 range. Costs: 4 (1) pg
Surf: Once a day this unit may unleash a powerful pulse of water. This attack does not strike flying characters, but it has six range in all directions. The move has a base 100 water type might. This attack cannot be dodged. Costs: 5 pg
Aqua Tail: This attack will be boosted by both the tail and water skill levels of the character. However, it counts as pure water damage, and as such characters who are immune to water will not be harmed. This does allow it to be boosted by proficency. This attack counts as physcial damage, not elemental. Base 90 water type might. This attack may be used to counter. Costs: 3 pg
Sword Dance: This character may take a turn to boost its physical damage. However, if the character is struck while on the turn it performs this ability, it will lose focus and the boost will fail. This ability will boost physical attacks by 50%. This ability may only be used 5 times during a battle. This ability will max out at doubling the stats it improves. This boost will last for three turns. Costs: 4 pg
Character Type: Pokemon
Weakness: Extreme weakness to lightning type damage. Resists martial, fire, absorb, water, and blade type damage.
Caps:
HP: Medium
Attack: 500
Defense: 400
Speed: 115
Skill: 140
Move: 9
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