Sunday, June 21, 2020

Shiny Goodra





Shiny Goodra: Level 57
HP: 137,760 (206,640 1 UP)
Attack: 950
5M Energy: 80
5M Fire: 80
5M Ice: 80
5M Earth: 80
5M Water: 80
5M Poison: 80
1GM Tail: 200
Energy Blast: 950 (1030) (5,150) (15,450) (23,175) (28,969)
Ice Blast: 950 (1030) (5,150) (15,450) (19,313)
Fire Blast: 950 (1030) (5,150) (15,450) (19,313)
Earth Blast: 950 (1030) (5,150) (15,450) (19,313)
Water Blast: 950 (1030) (5,150) (15,450) (19,313)
Poison Blast: 950 (1030) (5,150) (15,450) (19,313)
Tail Attack: 950 (1150)
Outrage: 500 (1450) (1530) (1730) (8,650) (25,950) (38,925) (48,656)
Muddy Water: 90 (1040) (1120) (5,600) (16,800)
Sludge Bomb: 90 (1040) (1120) (5,600) (16,800)
Mud Shot: 55 (1005) (1085) (5,425) (16,275)
Defense: 1350 (1755)
GM Shield: 200
Energyscale Pendant: 20 (100) (500) (1000) (2350)
Flamescale Pendant: 20 (100) (500) (1000) (3350)
Icescale Pendant: 20 (100) (500) (1000) (4350)
Earthscale Pendant: 20 (100) (500) (1000) (5350)
Waterscale Pendant: 20 (100) (500) (1000) (6360)
Poisonscale Pendant: 20 (100) (500) (1000) (7360) (9,568)
Speed: 155 (165)
Skill: 185 (195)
Move: 6 (Walking, Swimming)




Items:

8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

8- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.

8- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Note: this water gem is the heart of this character.

16-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

8-Ice Gem: Boosts ice type damage by 50%. May allow a special type of ice attack once every four days. Can be used to freeze all adjacent squares.

8-Earth Gem: This rare item will increase the total damage of earth type attacks by 50%. This gem is the heart of this particular character, and thus it cannot be stolen. This item may be used to create a single tile of rocky terrain.

Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Energyscale Pendant: An ancient pendant, made from a blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the energy skill stat and boosts of this character. This item is easily lost or stolen.

Icescale Pendant: An ancient pendant, made from a pale blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the ice skill stat and boosts of this character. This item is easily lost or stolen.

Earthscale Pendant: An ancient pendant, made from a brown dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the earth skill stat and boosts of this character. This item is easily lost or stolen.

Waterscale Pendant: An ancient pendant, made from a turquoise dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Poisonscale Pendant: An ancient pendant, made from a green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the poison skill stat and boosts of this character. This item is easily lost or stolen.

Assault Vest: A Pokemon may only hold one of these types of items. These items are exclusive to Pokemon. This item will cut all Elemental damage taken by this character in half, but wearing this vest prevents this character from activating any abilities on its turn that are not direct attacks. This item grants immunity to Assault moves. This does not count as a resistance. 

3-Sweet Sap: A thick, gooey treat that some animals enjoy. If this sticky sweet mess is appealing to the animal it may consume this item to heal between 20-50% of its HP.


Abilities:

S.T.A.B.: Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will receive a 50% boost in its total might. Costs: 5 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Coverage: This Pokemon Excells at using coverage moves. The proficiency boosts will not be lost when this character uses other attacks. However, proficiency will not boost dual element attacks. Costs: 6 pg

Gooey: Making contact with this character by either striking it with a close range melee or physical attack will drop the speed of an opponent by 10 and their total movement by 1. This may stack up to 5 times, making the opponent lose 50 speed and 5 movement. This debuff will last for 2 turns, but it may be rapidly removed by water type attacks or abilities. Costs: 5 (1) pg

Outrage (II): +20 speed. A terrifying dragon ability. This attack will deal some sort of body damage (whatever is best on that dragon's build) and energy damage. Though it is two damage types, this terrifying ability will be boosted by proficiency. The attack still counts as dual typing. However, this attack puts the dragon into a frenzy for 3 turns, and after the frenzy ends, this character will become dizzy for two turns. In this frenzy, they will target the closest character. They will not attack their trainer, but other Pokemon are at risk. They are more likely to attack foes that allies, and if foes are equally distanced, they are may choose which foe to target. 120 (500) base might. This attack may strike multiple times. This attack deals double damage to dragons. Costs: 10 pg

Muddy Water: 1-2 range. This character slams a torrent of muddy water into the face of the foe. This will drop the skill of the foe by 10 for the next 4 turns. This debuff can stack. Base 90 water type might. This ability may be used to attack or to counter attack. Costs: 3 pg

Orange Dragon Scales: The scales of this dragon offer it immunity to Explosion Type damage. This will also boost the total defense of the character by 30%. Costs: 5 pg

Mud Shot: 1-2 range. -5 speed. This character shoots a gross blob of mud at the foe. This attack may strike multiple times. This earth attack may strike flying foes. Each time this attack strikes a foe, it will drop their speed by 5. This mud may be removed by water attacks or abilities. This debuff can stack up to 6 times, maxing at a 30 speed debuff. This debuff will last for 2 turns. Base 55 earth type might. Costs: 3 pg

Sludge Bomb: 1-2 range. This character launches powerful blobs of poison at the foe. This ability has a 40% chance to give a foe a poison status for the rest of the battle. This poison will deal 100 (180) (900) (2700) damage at the start of each turn. This poison status can stack. Base 90 poison type damage. This attack may be used to counter Costs: 3 pg

Body Slam: Hit -10. Calculate the accuracy of this hit as if it were a normal attack. This unit body slams an opponent. This only works on enemies that are small or very small. This attack cannot be blocked or defended. The damage of this attack is equal to 20% of their current HP. Costs 3 pg

Sap Sipper: This character is unharmed by certain types of absorb attacks. If struck by plant-orient absorb moves, this character will take no damage and will heal 20% of its HP. Costs: 3 pg

Hydration: If this character is in rain, it will be cured of all minor statuses including sleep, poison, bleed, stun, flinch, crying, freeze, and sleep. Costs: 2 pg

Death Shot: When attacking, this character adds 40 to their base attack stat. Costs 3 pg

Shiny: This Pokemon is shiny. As such, it is very special and unique. This will boost the base speed and skill of this Pokemon by 10, but will also make them harder to catch. It also makes this character gain double skill points in Pokemon battles. Costs: Shiny birth trait

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail


Character Type: Pokemon, Dragon

Weakness: Weak to ice and light type damage. Resists lightning, absorb, fire, and water type damage.

Caps:
HP: High
Attack: 500
Defense: 800
Speed: 120
Skill: 150
Move: 6

No comments:

Post a Comment