Sunday, June 21, 2020

Xenomorph Queen





Xenomorph Queen: Level 62
HP: 288,000 (432,000 1 UP) (576,000 Draught of Life)
Attack: 2,000
GM Claw: 200
2 GM Bite: 400
GM Tail: 200
GM Poison: 200
Claw Attack: 2,000 (2,200) (2,400) (12,000) (36,000)
Bite Attack: 2,000 (2,400) (2,600) (13,000) (39,000) (78,000)
Xenomorph's Second Jaw: 200 (2,200) (2,600) (2,800) (14,000) (42,000) (84,000)
Tail Attack: 2,000 (2,200) (2,400) (12,000) (36,000)
Poison Blast: 2,000 (2,200) (11,000)
Sludge Bomb: 100 (2,300) (2,500) (12,500)
Defense: 2,000
5M Armor: 80
Xenomorph Queen Exoskeleton: 1000 (3,000) (3,080)
GM Shield: 200
Xenomorph Queen Toxic Shroud: 80 (280) (480) (2,400) (4,800) (7,880)
Poisonscale Pendant: 20 (220) (1100) (2200) (10,080)
Speed: 190
Skill: 210
Move: 9 (running, swimming)





Items:

16-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

Xenomorph Queen Exoskeleton: This tough exoskeleton grants extreme resistance to melee damage, as well as granting resistance to activated melee abilities such as critical hits, assualt moves, and abilities like Astra and Aether.  It is firmly attached to the Xenomorph Queen, and as such it is practically impossible to steal. This armor is easily cracked and damage by powerful bludegon or martial attacks. If this armor breaks, the Xenomorph will immediately take a bleeding status. Base 1000 defense.

Xenomorph Queen Toxic Shroud: A powerful shield of acid that a Xenomorph releases. This shield is generated by an internal organ, and as such it is very difficult to steal. This shield offers 80 base defense and is boosted by the shield and poison skill stats and item boosts of this character.

Poisonscale Pendant: An ancient pendant, made from a green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the poison skill stat and boosts of this character. This item is easily lost or stolen.

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Abilities:

Xenomorph Toxicity: The Xenomorph's body pulses with extremely corrosive acid. This ability may not be removed by strategist. If this character takes a bleeding status, all foes and allies within two range will take 500 (700) (3,500) indirect poison damage at the start of their turn. This damage does heavy wear to enemy equipment. If a Xenomorph dies, all characters within two spaces will take this damage immediately, and the corpse of the Xenomorph will stay on the map and will continue to give this damage to anyone who starts within two spaces of it. All the body type attacks of this character may be imbued with posion without removing weaponized body. Costs: 5 pg

Stunning Blows (II): The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 40% (60%) of the time. This ability only activates on physical attacks. Costs 6 pg

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg

Predatory Capitalism: If an enemy unit is flinched or stunned within two spaces of this unit, it may immediately move up to them and strike them with a double damage blow. This attack must be done from 1 range, but it does not have to be any particular weapon type. This will not be counter-attacked, though it can be dodged. Costs: 4 pg

Xenomorph's Second Jaw: This long, extending jaw of the Xenomorph will completely ignore the defense of foes. It will also deal 50% extra damage when used for critical hits or when used with predatory capitalism. However, this biting attack may only strike once. This attack has 200 bite type might. This unusual bite may be boosted by Jaws of Death, but it will not incure the normal speed and skill debuffs. Costs: 3 pg

Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg

Heartstopping Aura: Fear type ability. If this character has not attacked this turn, and an enemy unit approaches them, the enemy will be gripped by an unshakable feeling of horror. This ability will cause any enemy that attempts to move within 3 spaces of this character to have their movement completely halted upon coming within range. This ability will only affect an enemy once, regardless of how many units have it. Costs: 4 pg

Dismember: On every biting attack this character executes, it has a 20% (40%) chance to rip a limb off the enemy. This ability stacks with traumatizing blows, but if this ability activates it will also result in a bleeding status, regardless of whether or not traumatizing blows lands. Costs: 3 pg

For those I must protect: If this unit is within three spaces of a character that they are deeply loyal toward and protective of, they will increase the percent chance of all their activatable skills by 20%. Costs: 2 pg

Xenomorph Queen: Signature Ability. This character may take a turn to give birth to a Xenomorph Egg. This egg will contain a Facehugger. If a foe moves within 5 spaces of the egg, the Facehugger will launch out at the foe. The Facehugger has 100 base skill and 100 base speed. If the foe can vantage or dodge this lunging menace, they may kill the infant in one hit. If they fail, they will be stunned for one turn as the Facehugger wraps around them. Three turns later a Chestbuster will emerge, which will appear on the map as a half stats version of a mature Xenomorph. The violent birth of the Xenomorph will immediately cause the character to lose 50% of their HP and give them the severe bleeding status. Costs: 10 pg

Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damage. Costs: 4 pg

Steadfast: This unit stays in the fight for the sake of its allies and friends. It will survive a lethal hit once for each unit in your party that this character is close to. Costs: 4 pg 

Sludge Bomb: 1-2 range. This character launches powerful blobs of poison at the foe. This ability has a 40% (60%) chance to give a foe a poison status for the rest of the battle. This poison will deal 100 (300) (1,500) damage at the start of each turn. This poison status can stack. Base 90 poison type damage. This attack may be used to counter Costs: 3 pg

Protective Parent: This character is extremely protective of their child. They will attempt to take the hit for them during an enemy phase if the child unit is within 2 spaces of them. This has a 50% chance to succeed, but this character is required to attempt this. This character will counter-attack the foe the maximum number of times, and will have zero avoid when taking the hit. Costs: Child Unit.

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail

Poisonous Brood: The Queen is not to be taken lightly. All Xenomorph's within 20 spaces of the queen will boost their poison damage by 50% as long as she lives. Costs: Legendary Poison Gem.

Character Type: Alien, Monster, Status, Strategist

Weakness: Weak to bullet damage. Immune to poison and the poison status. Resists body type damage. The hive mind nature of these monsters makes them resist mind control.

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