Elvish Sniper: Level 41
HP: 29,700
Attack: 85
5M Marksman: 80
Elvish Sniping Longbow: 1000 (1085) (1245)(2,490)(3,735)(13,073)(31,218)
Defense: 85
5M Armor: 80
Elvish Sniping Armor: 300 (385) (465)
Speed: 90
Skill: 156 (166)
Move: 6
Items:
Elvish Sniping Longbow++: A character must be 5M in marksman to use this weapon. This bow cannot counter-attack. This weapon has an astronomical range, being able to stike enemies with 1-4 (7) spaces. Base 500 (1000) pierce type damage.
Elvish Sniping Armor: +10 skill. This armor is more durable than normal elvish garments, and it offers an incredible boost to the skill of the archers who use it. It defends against magic and resists dark. Grants 300 defense.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Needle Stone: An odd, extremely pointed stone. This item will boost pierce type damage by 50% alongside element boosting items. Only one of these items may be used per character.
Abilities:
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (1.75x) (3.5x) Costs: 4 pg
Bow Mastery: This unit has mastered the Bow. This ability will double the bow skill damage boosts of this character's attacks. This will also double the boosts of Weapons Mastery for sword skill levels... but will remove all Weapons Mastery boosts gained from other skills. This ability cannot be removed by strategist. Cost: 4 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Magic Stealth: This character may become invisible on the world map. They cannot be detected unless the enemy has some sort of sense enhancing special ability. They will be revealed when they attack, but only for one turn. They may retreat, and become invisible again. Stealth also adds 15+ to avoid dodge. Cost: 4 pg
Headshot: Marksman ability. This character is extremely accurate and can land devastating shots to the head of an enemy. If the enemy is like most biological organisms, this will deal extra damage. This ability will have a 50% chance to activate if this character's skill is 20 higher than the avoid of the character. If this skill activates, it will multiply the damage of normal attacks from any ranged weapon used by the character by 2. Costs: 5 pg
Sniper Shot (III): This character's ranged attacks add 3 to their total range. Costs: 12 pg
Character Type: Sniper, Marksman, Stealth
Weakness: Weak to biting and tail attacks. Resist magic and poison.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Needle Stone: An odd, extremely pointed stone. This item will boost pierce type damage by 50% alongside element boosting items. Only one of these items may be used per character.
Abilities:
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (1.75x) (3.5x) Costs: 4 pg
Bow Mastery: This unit has mastered the Bow. This ability will double the bow skill damage boosts of this character's attacks. This will also double the boosts of Weapons Mastery for sword skill levels... but will remove all Weapons Mastery boosts gained from other skills. This ability cannot be removed by strategist. Cost: 4 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Magic Stealth: This character may become invisible on the world map. They cannot be detected unless the enemy has some sort of sense enhancing special ability. They will be revealed when they attack, but only for one turn. They may retreat, and become invisible again. Stealth also adds 15+ to avoid dodge. Cost: 4 pg
Headshot: Marksman ability. This character is extremely accurate and can land devastating shots to the head of an enemy. If the enemy is like most biological organisms, this will deal extra damage. This ability will have a 50% chance to activate if this character's skill is 20 higher than the avoid of the character. If this skill activates, it will multiply the damage of normal attacks from any ranged weapon used by the character by 2. Costs: 5 pg
Sniper Shot (III): This character's ranged attacks add 3 to their total range. Costs: 12 pg
Character Type: Sniper, Marksman, Stealth
Weakness: Weak to biting and tail attacks. Resist magic and poison.
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