Wednesday, July 15, 2020

Rexy





Rexy: Level 62
HP: 201,600 (302,400 1 UP) (403,200 Draught of Life)
Attack: 2,200
5GM Bite: 1000
3GM Claw: 600
1GM Tail: 200
Bite Attacks: 2,200 (3,200) (9,600) (28,800) (57,600) (115,200)
Claw Attacks: 2,200 (2,800) (8400) (25,200) (50,400)
Tail Attacks: 2,200 (2,400) (7200) (21,600) (43,200)
Defense: 1,800
Speed: 185
Skill: 165
Move: 9




Items:

(TBA) Necronomicon: A ancient tome filled with an evil, dark energy. Gives the character holding it tremendous power over fear. Doubles the effects of fear type moves.

Ravenous Colicoid Skull: The skull of a Colicoid. This hideous artifact allows the holder to devour fallen enemies. This will heal the character 30% of their max HP. This skull is somewhat cumbersome.

(TBA) Temporal Fissure: An uncanny object. If time manipulation abilities are used on the same map as this character, Time Guardians and Time Reapers are much more likely to appear.

Amber Revival Stone: This object is nearly impossible to steal. This item may only ever be used once. This item is destroyed after use. This character may only be used by prehistoric characters. If this character falls in battle, at any turn during the rest of the fight, they may choose to use this extremely rare object to come back to life and then immediately proceed to take their turn. 

(TBA) Draconic Proficiency Charm: An ornate necklace that looks like a coiled dragon. This will allow proficiency to boost all the body type damage of a dragon, dinosaur or beast type character, allowing it to use bite, tail, wing, and claw without removing the boosts. This delicate neclace is easily lost or stolen.

Abilities:

Chomp: Signature Ability. This attack may only strike once. If this character innitates a biting attack against a small or very small foe, it's terrible jaws are capable of ending the fight in one horrific motion. If this ability is used against non-unique units, those units will immediately take 3x the regular biting damage of this character. If this attack is used against a unique foe, this attack has a 25% chance to activate, but if it does that foe will take a 4x damage bite. If this attack lands and kills the foe, it will allow Rexy to immediately use the ability "devour" on them. This ability cannot be removed by strategist. Costs: 8 pg

Prehistoric Defense: Dinosaur ability. This character is weathered and tough. If this character is wearing no armor and has no barriers, it will immediately reduce the ammount of damage the foe is giving it by 30%. Costs: 3 pg

Motion-based vision: If a foe has not moved in the last turn, this character will suffer -20 skill against them and will also target any other foe within range unless directed by an ally who can see more clearly. However, if a foe has moved on their last turn, this character will gain +30 skill. Costs: 3 pg

Odor Sleuth: This character has an incredible sense of small. It may take a turn to sniff out characters who are normally immune to physical damage due to intangiblity. This character must be adjacent to the foe. If this ability is used, then the physical attacks of this character will be able to strike the foe. However, the foe will extremely resist them. Costs: 2 pg

Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forest and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this character's max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Heavy Blow (II): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 100%. Costs: 8 pg

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. This ability cannot be removed by strategist. Costs: 2 pg

Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg

Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 (-60) avoid. Costs: 4 pg

Sickening Roar: This character can unleash a horrible roar. Any characters within two spaces of this enemy will immediate have their total defense cut in half for the next three turns. Costs: 3 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail


Character Type: Dinosaur, Destructive

Weakness: Mild weakness to bullet and poison type damage. Extreme resistance to claw, bite, wing, and tail. 

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