Friday, July 10, 2020

Flame Draugr





Flame Draugr: Level 29
HP: 8,220
Attack: 120
5M Fire: 80
3M Sword: 60
Draugr Broken Blade: 150 (270) (350) (410) (2,050)
Defense: 120
1M Armor: 40
Draugr Charred Armor: 200 (320) (360)
Speed: 73
Skill: 83
Move: 5




Items:

Draugr Broken Blade: A blazing hot weapon. Each time this weapon strikes, it has a 20% (30%) (60%) chance to burn the foe. If the foe is within 20 spaces of a lava tile, this blade will have a 60% (70%) (100%) chance to burn foes. This weapon is very fragile. Base 150 fire/blade type might.

Draugr Charred Armor: This armor may only be warn by a wraith or undead unit. It is constantly burning, and as such it will deal double the normal Flame Body and Explosive Finish damage to foes. This armor will grant immunity to lava terrain. This armor offers resistance to explosion and energy type damage. Base 200 defense.

8- Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. 

Mustafar Magma Shard: This item will harm characters who are not immune to fire. However, it will also increase all burn chance activations by 10%. 

Abilities:

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg

Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg

Chase Down: If a foe moves away from this unit, this unit will gain +20 skill against that foe on its next turn as well as a 25% damage boost. Costs: 2 pg

Extreme Heat: If this character has the ability "Flame Body", this ability will increase all the burn chances of its fire attacks by 30%. Costs: 2 pg

Flame Body: This unit's body is covered in flames. Any enemies who start a turn next to the unit will have a 20% (50%) of catching fire, and any enemy units that strike this character with physical attacks (or short melee attacks) will receive 20 (100) (500) (1000) fire-type damage immediately. Costs: 6 pg

Blaze: Innate ability of Charmander. This unit's fire type attacks will be boosted in damage by 50% if this character has less than 25% of it's HP remaining. Costs: 2 pg

Explosive Finish: When this unit falls in battle, it will release an explosion of flames and strike all adjacent spaces, hurting both friends and foes. The base might of this attack is 50 (130) (650) (1300) fire/explosion type damage. This attack cannot be dodged, but it can be defended against. Costs: 1 pg


Character Type: Melee, Fire, Undead

Weakness: Weak to ice and axe damage. Immune to fire. Immune to fear, mind control, and sleep statuses. 


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