Mimring: Level 60
HP: 144,000 (216,000 1 UP) (288,000 Draught of Life)
Attack: 1,400
2GM Bite: 400
1GM Claw: 200
1GM Tail: 200
1GM Wing: 200
4GM Fire: 800
4GM Explosion: 800
Claw Attack: 1400 (1600) (2,000)
Wing Attack: 1400 (1600) (2,000)
Tail Attack: 1400 (1600) (2,000)
Bite Attack: 1400) (1800) (2,250)
Fire Fang: 1,400 (1,800) (2,600) (13,000) (26,000) (39,000)(48,750)
Ancient Dragon Flames: 1,400 (2,200) (3,000) (15,000) (30,000) (45,000) (56,250)
Defense: 1,400 (2,800) (4,200)
1GM Shield: 200
Flamescale Pendant: 20 (820) (4,100) (8,200) (12,400) (16,120)
Speed: 180
Skill: 185 (200)
Move: 7 (10 flying)
Items:
4-Volvagia Scales: These ancient scale-like objects are always burning. Unless a character is immune to flames, they will take 5% of their total HP as damage at the start of each turn for holding one of these items. Holding multiple of this item will stack the damage, but flame consuming abilities will cause a character to heal from this status. These ancient items may also have other uses. They will double the total fire-type damage of this character.
8- Bomb Badge: A badge that may be worn on any type of military uniform (currently on the harness of this character). Increases the damage of explosion type attacks by 50%. Fairly easy to steal or drop.
2- Air Gems: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
(TBA) Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.
Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.
Utgar's Pledge: This magificent item was given only to Utgar's highest generals before his death at the hands of Sardilic. This item will boost the skill of Mimring by 15.
Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense. It can technically be removed but requires extreme precision.
Molten Coating: A coating that some characters may obtain by being near deadly volcanoes on Mustafar. This coating will boost the base defense of the character by 50%. However, this coating may be relatively easily destroyed by bludgeon and explosion type damage.
Mustafar Magma Shard: This item will harm characters who are not immune to fire. However, it will also increase all burn chance activations by 10%.
Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.
Abilities:
Fire Line Special Attack (II): Mimring Signature ability. This staggering attack boasts eight range in a straight line. This attack may strike once (up to twice), and it will strike all foes within the its eight range. Foes will calculate dodge and counter attacks individually. This ability may be used every other turn (every turn). The might of this attack will be the same as Mimring's regular Ancient Dragon Flames (50% damage boost at second tier). Due to the explosive component of this breath, it deals incredibly high damage to the armor and shields of foes. Costs: 16 pg
Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg
Fire Fang (II): Adds this character's fire skill damage and bonuses to it's biting attacks. This will also increase the total damage of the biting attacks by 50%. However, this will only add flame damage to pure biting attacks. Costs: 4 pg
Armor Rend: This character tears into the armor of foes with massive claws or fangs. This ability will only activate on regular claw or bite attacks. After this character has finished attacking the foe, the foe will have all their armor based resistances cut in half for the next two turns. This means immunities will become extreme resistances, extreme resistance will become resistance, and resistances will be completely lost. Performing this ability multiple times will reduce the armor repeatedly. After two turns, the armor will return to normal. Costs: 4 pg
Engagement: Guard/HeroScape class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg
Bronze Dragon Scales: This dragon's scales give it a unique ability based on their color. Bronze gives this character complete immunity to bludgeon type damage. These also boost the total defense of the character by 30%. Costs: 5 pg
Ferocity: Beast only ability. This unit may activate this ability once a day. The unit may activate this ability at the beginning of its turn, and may then continue into an attack in the same turn. When this ability is activated, this unit's speed increases by 40. It also adds 50% to the total might of all its physical attacks. However, it will reduce its total skill by 20. This mode lasts for three turns. Costs: 5 pg
Draconic Jaws Filled With Breath: This dragon may use its breath weapon at incredibly close range. With its jaws pratcically closed around the foe, the breath weapon will be calculated as if it were a physical attack. This means it will not be impacted by abilities such as Aegus or Barrier, but it will be impacted by physical resistances. This must be done at 1 range. Costs: 1 pg
Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg
Death Shot: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg
Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg
Soar: This unit may take a turn to climb higher into the sky. At this altitude, 2 range attacks cannot reach this unit from the ground. 1 range attacks cannot reach this unit from normal flight or high elevation. However, the same is true for this unit. It cannot hit foes on the ground unless it has three range attacks, and it must use 2 range attacks to hit adjacent enemies in the air. Some huge area affecting attacks may strike a soaring character. Costs: 2 pg
Reaving Wings: -5 speed and skill. The wing attacks of this character will always deal double damage. This will not stack with other abilities of this type such as dual weild. This will only activate if the character has landed. It cannot activate in flight. Costs: 5 pg or GM in Wing
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield
Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail
Character Type: Dragon, Destructive
Weakness: Mild weakness to ice and air damage. This character resists damage from lava terrain. This character extremely resists fire and explosion type damage.
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