Zettian Guard: Level 37
HP: 11,880 (23,760)
Attack: 150
5M Marksman: 80
5M Energy: 80
5M Explosion: 80
Heavy Machine Cannons: 400 (550) (630) (710) (790) (3,950) (7,900) (9,085)
Defense: 370
5M Armor: 80
Zettian Guard Heavy Casing: 2000 (2370) (2450) (4900)(6,370)
5M Shield: 80
Advanced Energy Shield: 50 (130) (210) (1050) (3500) (7000)(9,100)(27,300)
Speed: 74
Skill: 148
Move: 4
Items:
Heavy Machine Cannons: -15 speed. These laser cannons fire bullets blasing with plasma energy. This weapon will always strike twice the regular number of times when attacking. Base 400 bullet/energy/explosion type damage 1-2 range.
5-Energy Cell: An energy canister that can be used to boost the HP of characters who have an energy-based vitality. These cells are small and easy to carry but are easily broken or destroyed. As such they are hard to steal, while also being costly to manufacture. Boosts total HP by 20%.
Soulborg's Last Resort: A small, well protected generator located at the heart of a Soulborg. This item is quite hard to steal. However, this item will immediately cure all EMP damage this character takes once per battle.
Zettian Guard Heavy Armor Casing: -25 speed. This armor grants immunity to dark and fire, along with extreme resistance to explosion and psychic. This armor defends against psychic and magic... which is very odd for robotic gear. This armor makes the character incredibly heavy. This will prevent abilities like blast back from moving this character, and it will cause foes who have "Grab and Smash" or "Flying Grab" to cut the number of extra hits they get in half. Grants 2000 defense.
Advanced Energy Shields: These shields are engrafted into the armor of this character. They offer 50 defense when this character is not initiating the attack. These shields are boosted by the shield and energy skill stats and item boosts of this character.
Kinetic Repulsion Generator: This unusual piece of technology will allow a vehicle to take half damage from throws. This item requires a very large mech or vehicle to carry.
Golden Casing: A rare and valuable item. It will boost bullet damage by 50% alongside gem boosts. However, only one of these items may be used at a time.
8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.
8- Bomb Badge: A badge that may be worn on any type of military uniform (currently on the harness of this character). Increases the damage of explosion type attacks by 50%. Fairly easy to steal or drop.
Abilities:
Zettian Targeting: Signature ability. If this character attacks an enemy, and then an identical character attacks the same enemy on the same phase, the total damage output of the follow-up character will be increased by 50%. This ability may stack. The maximum % boost is 300%. Costs: 2 pg
Engagement: Guard/HeroScape class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg
Patient Defender: If this character chooses, they may not counter-attack during the enemy phase. This will triple their total defense. Costs: 4 pg
Steady Steps: If this unit uses solely walking type movement (no mounts, flying, hovering, swinging, or teleporting) and has a base speed at 50 of 7 or less, it will boost its total defense by 30%. Costs: 1 pg
Soulborg Tradeoff: If this character is a robot and has a very low HP cap, they will double their total defense. Costs: 4 pg
Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
Sniper Shot (III): This character's ranged attacks add 3 to their total range. Costs: 12 pg
Character Type: Guard, Robot, Marksman, Sniper, Defensive
Weakness: Mild water weakness. Mild weakness to pierce. This character may be hacked. Impacted by EMP. Immune to mind control. Immune to burning, poison, pain, and fear type statuses. Resists blade type damage.
No comments:
Post a Comment