Thursday, July 16, 2020

Mirkwood Spider





Mirkwood Spider: Level 32
HP: 11,400
Attack: 320
2M Bite: 50
4M Poison: 70
3M Absorb: 60
Mirkwood Spider Bite: 300 (620) (670) (740) (800) (3,200) (6,400)
Poison Spit: 320 (390) (1,560)
Defense: 256
Speed: 84
Skill: 84
Move: 8 (ignores trees)



Items:

6- Corrupted Jade Cube: A once brilliant green chunk of jade that has be cut into the shape of a small cube. This cube now drips with deadly poison and will cause any character who carries it to lose 5% of their HP at the start of each turn from a poison status. This item will boost absorb type attacks by 50%, but it may not be used by plant based characters.

12-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

Mirkwood Spider Venom Gland: A rare drop. This item may be used to concoct poisons that have a debuffs that are similar to the poisons used by Mirkwood Spiders. It may also be used to concoct powerful antidotes.

Abilities:

Mirkwood Spider Bite: This deadly bite may activate multiple %chance-activated poison abilities at once. This is a deadly bite/absorb/poison type attack. This attack has 300 base might. This attack cannot be removed by strategist. Costs: 3 pg

Web Network: This character may double its movement if it starts on Sticky Web Terrain and moves to another tile of sticky web. This unit is immune to stat debuffs from sticky web. When performing this movement, ignore terrain movement penalties or hazards. Costs: 3 pg

Sticky Web: This character must charge one turn. At the beginning of its next turn, each square adjacent to it will be covered in sticky webbing. This will reduce enemy speed by 30 if they stand on this terrain. This terrain will stop you immediately if you step into it. After the initial stop, moving through sticky web costs two movement points. Sticky web can be burned away. Costs: 4 pg

Corrosive Acid: The poison type attacks of this character cause huge weapon and shield wear. Costs: 2 pg

Wasting Poison: The poison attacks of this character have a 40% chance to give the foe a deadly poison. This poison will deal 300 (370) (1480) damage each turn, but this is boosted by the skill and item boosts of the character. This poison will last for ten turns, and will reduce the defense of the foe by 40%. This debuff does not stack, but the damage of the poison can if multiple statuses are given to the foe. Costs: 4 pg

Slowing Poison: The poison attacks of this character have a 40% chance to give the foe a deadly poison. This poison will deal 300 (370) (1480) damage each turn, but this is boosted by the skill and item boosts of the character. This poison will last for ten turns, and will reduce the speed of the foe by 15. This debuff does not stack, but the damage of the poison can if multiple statuses are given to the foe. Costs: 4 pg

Numbing Poison: This character may choose to inject a foe with numbing poison. This will not damage the foe, but it will give them a poison status that will cause them to have a 10% chance to fall asleep at the start of each turn. This poison will stack, so the chances of falling alseep will increase after each bite. Foes will stay asleep for up to three turns and will have a 30% chance to wake at the start of each turn. Once the foe has fallen asleep, this poison status will be cleared. Costs: 4 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg

Eat The Weak: Predator Ability. If a foe is asleep or captured in a trap (such as a leg trap, net, or sticky web), this character will deal 50% extra damage to that foe until they are no longer helpless. This ability requires the character using it to have "Devour" Costs: 3 pg

Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg


Character Type: Insect, Monster, Status

Weakness: Mild weakness to knife and arrow damage. Mild weakness to thrown objects. Extremely resists absorb and poison damage. Immune to the poison status.

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