Saturday, December 19, 2020

Braxas






Braxas: Level 67
HP: 294,000 (588,000 1-UP+Draught of Life) (735,000)
Attack: 3,700
2GM Bite: 400
1GM Claw: 200
1 GM Tail: 200
5GM Poison: 1000
1GM Dark: 200
1GM Absorb: 200
Bite Attack: 2700 (3100)
Wing, Tail, or Claw Attack: 3700 (3900)
Poison Fang: 3700 (2900) (4900) (34,300) (68,600) (85,750)
Toxic Dragon Breath: 800 (3500) (5500) (38,500) (115,500) (144,375) 
Poison Blast: 3700 (4700) (32,900) (98,700) (123,375)
Dark Blast: 3700 (2900) (20,300) (60,900) (76,125)
Absorb Blast: 3700 (2900) (20,300) (60,900) (76,125)
Defense: 2,500 (5,000)
5M Armor: 80
Shinra Draconic Mech Armor: 1000 (6000) (6,080) (7,904)
1 GM Shield: 200
Draconic Mech Armor Toxic Shields: 100 (1100) (1300) (9,100) (18,200) (24,280)
Poisonscale Pendant: 20 (1020) (7,140) (14,280) (38,560)
Absorbscale Pendant: 20 (220) (1540) (3080) (41,640)
Celebi Leaf Pendant: 100 (300) (2100) (4200) (45,840)
Darkscale Pendant: 20 (220) (1540) (3080) (48,920)
Ancalagonscale Pendant: (300) (2100) (4200) (53,120) (79,680)
Speed: 225 (235)
Skill: 200 (215) 
Move: 7 (11 (12) Flying)


Items:

1-Mako Energy Cells: Energy generated from life itself. This staggering item will boost the total HP of a character by 25% on top of other health boosting items. This item is hard to steal. A character may carry up to four of these items; however, they are extremely rare.

Shinra Draconic Mech Armor: This armor is designed to be warn by Braxas. It is a technological masterpiece, offering extreme resistance to explosion, bullet, martial, and sonic type damage. This armor is nearly impossible to remove. This armor comes with shields that are improved by the poison and shield skill and item boosts of the character. These shields offer 100 defense when not initiation the attack. This armor may also secrete vasts amounts of burning acid. This will cause any character who tackles, pins, or touches Braxas to take her regular poison blast damage as indirect damage (which will ignore defense but not resistances). This acid will melt through most nets and traps instantly. This acid will remove freezing instantly. This armor boasts 1000 base defense. 

Vydar's Pledge: This magificent item was given only to Vydar's highest generals before his death at the hands of Sardilic. This item will boost the skill of Braxas by 15.

Poisonscale Pendant: An ancient pendant, made from a green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the poison skill stat and boosts of this character. This item is easily lost or stolen.

Celebi Leaf Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the absorb skill and item boosts of the character.

Absorbscale Pendant: An ancient pendant, made from a pale green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Ancalagonscale Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the dark skill and item boosts of the character.

Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.

Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeat.

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage. 

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

Bloodbite Ring: This ring is easily lost or stollen. Wearing it causes a character to resist taking the bleeding status and blood damage in general.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Dragon Force Scale: This shimmering scale is said to originate from a secret and sacred realm. This character may strike phased and intangible foes with body attacks. However, they will resist this damage, rather than being immune. This item is easily lost or stolen.

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

(TBA) Gale Larimar: A legendary item. Grants the character the ability Galeforce. This will allow them to take an extra turn if they kill a foe, but they must continue using the same equipped weapon. They may do this four times, but will suffer a more significant debuff than the natural ability. After finishing a Gale Force turn, this character will suffer a -25 speed and skill debuff from baseline, and all speed and skill buffs will be ignored for the remainder of the enemy phase. This gemstone may only be used once every four turns. 

Draconic Proficency Charm: An ornate neclace that looks like a coiled dragon. This will allow proficiency to boost all the body type damage of a dragon, dinosaur or beast type character, allowing it to use bite, tail, wing, and claw without removing the boosts. This delicate neclace is easily lost or stolen.

Choking Coil: A black coil that wraps around the throat of a dragon or other breath-weapon using character. This rare item will increase the range of breath attacks by 50%. This item cannot be stolen, though it may drop.

Necronomicon: A ancient tome filled with an evil, dark energy. Gives the character holding it tremendous power over fear. Double's the effects of fear type moves.

2-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.

24- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%

6-Metroid Core: A rare it, obtained from a mission that must certainly have been perilous. This item is only dropped by Metroids, though the drop is rare. Doubles absorb-type damage.

24-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.

Abilities:

Toxic Dragon Breath: The breath weapon of Braxas. This ability cannot be removed by strategist. Braxas may attack or counter with this ability. Braxas' breath weapon deals pure poison damage, and has 1-3 (1-5) range. This breath weapon causes incredibly high weapon, shield, and armor wear. This attack has a 100% chance to induce a Toxic status. This status will last until the end of the battle, and will deal 100 (2100) (14,700) damage per turn until cleared. The base might of this breath attack is 800. Costs: 6 pg

Poisonous Acid Breath: +60 hit. Signature ability. Instead of attacking normally, Braxas may choose 3 separate small or very small characters who are within 4 (6) range. She may then launch a deadly spray of acid towards them. This acid will deal the same damage as her Toxic Dragon Breath, and will lead to the same Toxic status. However, if she is attacking a non-unique enemy, this attack will have a 65% chance to deal 8x the normal damage. If she is attacking a unique character, this attack will have a 20% chance to deal 6x the normal damage. This attack will only strike each enemy once. Costs: 10 pg

Poison Fang: Adds this character's poison skill damage and bonuses to it's biting attacks. Costs: 2 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Engagement: Guard/HeroScape class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg

Soar: This unit may take a turn to climb higher into the sky. At this altitude, 2 range attacks cannot reach this unit from the ground. 1 range attacks cannot reach this unit from normal flight or high elevation. However, the same is true for this unit. It cannot hit foes on the ground unless it has three range attacks, and it must use 2 range attacks to hit adjacent enemies in the air. Some huge area affecting attacks may strike a soaring character. Costs: 2 pg

Heartstopping Aura: Fear type ability. If this character has not attacked this turn, and an enemy unit approaches them, the enemy will be gripped by an unshakable feeling of horror. This ability will cause any enemy that attempts to move within 3 (6) spaces of this character to have their movement completely halted upon coming within range. This ability will only affect an enemy once, regardless of how many units have it. Costs: 4 pg

Terrifying Presence: Fear-type ability. Enemies within two spaces of this unit receive -30 (-60) avoid. Costs: 4 pg

Quiver Dance: This ability may be used 5 times per battle.  This unit may take a turn to boost their total elemental damage and speed stat by 25% (however, the maximum amount of speed that can be added is 15 per dance, with a 45 speed increase cap). This boost will last for 4 turns maximum unless this character continues to use the ability to refresh the boost. This boost can stack, maxing out at doubling the attack of this character. However, if this character takes damage on a turn that it is using quiver dance, the boosts will all be lost. Costs: 5 pg

Black Dragon Scales: This dragon's scales give it a unique ability based on their color. Black gives this character complete immunity to dark type damage. These also boost the total defense of the character by 50%. Costs: 5 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg

Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg

Armor Rend: This character tears into the armor of foes with massive claws or fangs. This ability will only activate on regular claw or bite attacks. After this character has finished attacking the foe, the foe will have all their armor based resistances cut in half for the next two turns. This means immunities will become extreme resistances, extreme resistance will become resistance, and resistances will be completely lost. Performing this ability multiple times will reduce the armor repeatedly. After two turns, the armor will return to normal. Costs: 4 pg

Death Shot: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

Reaving Wings: -5 speed and skill. The wing attacks of this character will always deal double damage. This will not stack with other abilities of this type such as dual weild. This will only activate if the character has landed. It cannot activate in flight. Costs: 5 pg or GM in Wing

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail

Character Type: Dragon, Destructive, Status

Weakness: Mild ice weakness. This character will take 50% more damage from foes who are her same size class or larger (Huge). Extremely resists fire. Immune to poison and the poison status. Resists absorb.

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