Sunday, December 20, 2020

Blastatron






Blastatron: Level 38
HP: 13,320
Attack: 150
5M Marksman: 80
5M Energy: 80
5M Explosion: 80
Laser Mini Gun: 400 (550) (630) (710) (790) (3950) (7900)
Defense: 370
5M Armor: 80
Blastatron Casing: 400 (770) (850) (1700)
5M Shield: 80
Advanced Energy Shield: 50 (130) (210) (1050) (1900) (2800)
Speed: 98 (93) (68)
Skill: 114 (134)
Move: 5



Items:

Laser-Mini-gun: -25 speed. This weapon cannot counter-attack. However, it will always strike four times the regular number when attacking. 1-2 (5) range. Base 400 energy/explosion-type might

Soulborg's Last Resort: A small, well protected generator located at the heart of a Soulborg. This item is quite hard to steal. However, this item will immediately cure all EMP damage this character takes once per battle.

Blastatron Casing: -5 speed. This armor grants resistance to blade, bullet, and claw type damage. This armor defends against psychic and magic... which is very odd for robotic gear. Grants 400 defense.

Advanced Energy Shields: These shields are engrafted into the armor of this character. They offer 50 defense when this character is not initiating the attack. These shields are boosted by the shield and energy skill stats and item boosts of this character.

Kinetic Repulsion Generator: This unusual piece of technology will allow a vehicle to take half damage from throws. This item requires a very large mech or vehicle to carry.

8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

8- Bomb Badge: A badge that may be worn on any type of military uniform (currently on the harness of this character). Increases the damage of explosion type attacks by 50%. Fairly easy to steal or drop. 

Abilities:

Homing Device: Signature ability. This unit specializes in targeting foes as a large group. For each Soulborge that is standing adjacent to a foe, this character will increase its damage by 100% (maxing at a 400% damage boost). Costs: 5 pg

Engagement: Guard/HeroScape class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg

Soulborg Tradeoff: If this character is a robot and has a very low HP cap, they will double their total defense. Costs: 4 pg

Sniper Shot (III): This character's ranged attacks add 3 to their total range. Costs: 12 pg

Wear Down: If this unit initiates combat with a foe, regardless of whether or not they land a hit on them, they will reduce the foe's defense by 10%. This will stack if this character or other characters with the ability continue to engage with the debuffed for. This debuff will last for two turns past the last time it was triggered. This ability is usually limited to low tier military units. Costs: 5 pg

Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg

Ranged Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg

Character Type: Robot, Marksman, Sniper, Defensive

Weakness: Mild water weakness. Mild weakness to pierce. This character may be hacked. Impacted by EMP. Immune to mind control. Immune to burning, poison, pain, and fear type statuses. Resists bludgeon type damage. 

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