Gladiatron: Level 38
HP: 13,320
Attack: 150
5M Sword: 80
Curved Soulborge Blade: 400 (550) (630)
(1260) (1,890) (5,670)Defense: 370
5M Armor: 80
Gladiatron Casing: 400 (770) (850)
(1700)(2,210)5M Shield: 80
Advanced Energy Shield: 50 (130) (210)
(1050) (1900)
(2800)(3640)Speed: 98
(93) (98)Skill: 114
(134)Move: 6
Items:
Curved Soulborge Blade: +5 speed. This weapon has been implanted into the arm of a Soulborge. Base 400 blade type might.
Soulborg's Last Resort: A small, well protected generator located at the heart of a Soulborg. This item is quite hard to steal. However, this item will immediately cure all EMP damage this character takes once per battle.
Gladiatron Casing: -5 speed. This armor grants resistance to blade, bullet, and claw type damage. This armor defends against psychic and magic... which is very odd for robotic gear. Grants 400 defense.
Advanced Energy Shields: These shields are engrafted into the armor of this character. They offer 50 defense when this character is not initiating the attack. These shields are boosted by the shield and energy skill stats and item boosts of this character.
Kinetic Repulsion Generator: This unusual piece of technology will allow a vehicle to take half damage from throws. This item requires a very large mech or vehicle to carry.
8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.
Abilities:
Cyberclaw: -15 hit. This character may attempt to clamp onto a foe with its claw. Doing so will pin the foe in place. The foe will be unable to move out of that space, and the avoid of both the foe, and this character, will be reduced by 50. This claw is quite hard to break free from, and it usually takes around 4 turns to escape. This ability only works on small or very small characters... but can be used against medium characters if two units who have Cyberclaw use it on the foe, and works on huge characters if 4 units that have Cyberclaw use it. This ability is usually not countered. Costs: 6 pg
Engagement: Guard/HeroScape class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg
Melee Defense: Signature ability. These Soulborges specialize in melee combat. They will take 50% less damage from adjacent foes. However, they will take 25% more damage from any type of ranged attack. Costs: 5 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Soulborg Tradeoff: If this character is a robot and has a very low HP cap, they will double their total defense. Costs: 4 pg
Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg
Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg
Steady Steps: If this unit uses solely walking type movement (no mounts, flying, hovering, swinging, or teleporting) and has a base speed at 50 of 7 or less, it will boost its total defense by 30%. Costs: 1 pg
Character Type: Robot, Melee, Defensive
Weakness: Mild water weakness. Mild weakness to pierce. This character may be hacked. Impacted by EMP. Immune to mind control. Immune to burning, poison, pain, and fear type statuses. Resists bludgeon type damage.
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